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authorMiika Hamalainen <blender@miikah.org>2011-06-17 22:04:56 +0400
committerMiika Hamalainen <blender@miikah.org>2011-06-17 22:04:56 +0400
commit71211818be68b3bf810270e0c9c716f3274e1cf0 (patch)
tree32cea6e3ce51c787980621633cf672a019cac4c4 /source/blender/editors/space_view3d/view3d_intern.h
parent2987b68b0f3b3bac30653fb40c35b754a790c110 (diff)
Dynamic Paint:
* Image sequence anti-aliasing works again. * Vertex color viewport preview now works with GLSL and textured view modes too. * Added a new "inverse" setting for "volume + proximity" brush. With it brush only has effect within volume but effect is lower near the mesh surface.
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_intern.h')
-rw-r--r--source/blender/editors/space_view3d/view3d_intern.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/editors/space_view3d/view3d_intern.h b/source/blender/editors/space_view3d/view3d_intern.h
index cd6bff1ebba..6e0e1f337dd 100644
--- a/source/blender/editors/space_view3d/view3d_intern.h
+++ b/source/blender/editors/space_view3d/view3d_intern.h
@@ -59,6 +59,10 @@ struct bMotionPath;
#define DRAW_CONSTCOLOR 2
#define DRAW_SCENESET 4
+/* draw_mesh_fancy draw_flags */
+#define DRAW_DYNAMIC_PAINT_PREVIEW 1
+#define DRAW_IS_PAINT_SEL 2
+
/* view3d_header.c */
void view3d_header_buttons(const struct bContext *C, struct ARegion *ar);
void VIEW3D_OT_layers(struct wmOperatorType *ot);