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authorSergey Sharybin <sergey.vfx@gmail.com>2012-10-16 15:57:46 +0400
committerSergey Sharybin <sergey.vfx@gmail.com>2012-10-16 15:57:46 +0400
commit9be4c94204eaaddbfbbe4851eb517a684c853c54 (patch)
treec05d0ae971c403e09c6b0026611de049ab1f207d /source/blender/editors/space_view3d/view3d_intern.h
parentaf537c283c968dc90a203f1aabdb4d261b7dfbb4 (diff)
Cycles: non-camera viewport render border support
This makes it possible to do a border render inside a viewport even when not looking through the camera. Render border could be defined by Ctrl-B shortcut (works for both camera render border and viewport render border). Camera render border could still be defined using Shift-B (so no muscule memory would be broken). Currently used a special flag of operator to do this, otherwise you'll need to either two operators with different poll callback or it could go into conflict with a border zoom, Border render of a viewport could be enabled/disabled in View panel using "Render Border" option.
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_intern.h')
-rw-r--r--source/blender/editors/space_view3d/view3d_intern.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/space_view3d/view3d_intern.h b/source/blender/editors/space_view3d/view3d_intern.h
index e364014c42f..8f7656a1f37 100644
--- a/source/blender/editors/space_view3d/view3d_intern.h
+++ b/source/blender/editors/space_view3d/view3d_intern.h
@@ -98,6 +98,7 @@ void VIEW3D_OT_cursor3d(struct wmOperatorType *ot);
void VIEW3D_OT_manipulator(struct wmOperatorType *ot);
void VIEW3D_OT_enable_manipulator(struct wmOperatorType *ot);
void VIEW3D_OT_render_border(struct wmOperatorType *ot);
+void VIEW3D_OT_clear_render_border(struct wmOperatorType *ot);
void VIEW3D_OT_zoom_border(struct wmOperatorType *ot);
void view3d_boxview_copy(ScrArea *sa, ARegion *ar);