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authorCampbell Barton <ideasman42@gmail.com>2012-05-13 02:34:20 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-05-13 02:34:20 +0400
commitc1570d9f499b3fa8e45e5de386a23aef54d4f054 (patch)
treed3358e19d3f13d0f2041996678f2bbb3751747ea /source/blender/editors/space_view3d/view3d_intern.h
parent145289ad958e43b3f4f8475c581fca2180f6be88 (diff)
code cleanup: missed some min/max use of float[3], also found case of DO_MIN/MAX re-reading same value from array 4 times when it can do once (use minf rather then MIN2, same for maxf)
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_intern.h')
-rw-r--r--source/blender/editors/space_view3d/view3d_intern.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/space_view3d/view3d_intern.h b/source/blender/editors/space_view3d/view3d_intern.h
index f387e1dd844..29edc0158d6 100644
--- a/source/blender/editors/space_view3d/view3d_intern.h
+++ b/source/blender/editors/space_view3d/view3d_intern.h
@@ -186,7 +186,7 @@ void view3d_toolshelf_register(struct ARegionType *art);
void view3d_tool_props_register(struct ARegionType *art);
/* view3d_snap.c */
-int minmax_verts(struct Object *obedit, float *min, float *max);
+int ED_view3d_minmax_verts(struct Object *obedit, float min[3], float max[3]);
void VIEW3D_OT_snap_selected_to_grid(struct wmOperatorType *ot);
void VIEW3D_OT_snap_selected_to_cursor(struct wmOperatorType *ot);
@@ -202,7 +202,7 @@ ARegion *view3d_has_tools_region(ScrArea *sa);
extern const char *view3d_context_dir[]; /* doc access */
/* draw_volume.c */
-void draw_volume(struct ARegion *ar, struct GPUTexture *tex, float *min, float *max, int res[3], float dx, struct GPUTexture *tex_shadow);
+void draw_volume(struct ARegion *ar, struct GPUTexture *tex, float min[3], float max[3], int res[3], float dx, struct GPUTexture *tex_shadow);
/* workaround for trivial but noticeable camera bug caused by imprecision
* between view border calculation in 2D/3D space, workaround for bug [#28037].