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authorNathan Letwory <nathan@letworyinteractive.com>2011-07-21 13:40:59 +0400
committerNathan Letwory <nathan@letworyinteractive.com>2011-07-21 13:40:59 +0400
commiteea7c358c7d606f9a4df8f11d42ac5b0df28a6d4 (patch)
tree32c72886e2007dad65c71b89c90dee891c08e5c3 /source/blender/editors/space_view3d/view3d_intern.h
parentc89379e7e15aeb50a7d7106218821a17e5a7dac9 (diff)
parent314fdb941e28d5f1fbe2acace6133d6216f4e36c (diff)
svn merge -r37276:38555 https://svn.blender.org/svnroot/bf-blender/trunk/blender .
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_intern.h')
-rw-r--r--source/blender/editors/space_view3d/view3d_intern.h12
1 files changed, 11 insertions, 1 deletions
diff --git a/source/blender/editors/space_view3d/view3d_intern.h b/source/blender/editors/space_view3d/view3d_intern.h
index 3658a481bdf..28e0e48f220 100644
--- a/source/blender/editors/space_view3d/view3d_intern.h
+++ b/source/blender/editors/space_view3d/view3d_intern.h
@@ -124,7 +124,7 @@ void view3d_cached_text_draw_end(View3D *v3d, ARegion *ar, int depth_write, floa
#define V3D_CACHE_TEXT_ASCII (1<<2)
/* drawarmature.c */
-int draw_armature(Scene *scene, View3D *v3d, ARegion *ar, Base *base, int dt, int flag);
+int draw_armature(Scene *scene, View3D *v3d, ARegion *ar, Base *base, int dt, int flag, const short is_outline);
/* drawmesh.c */
void draw_mesh_textured(Scene *scene, View3D *v3d, RegionView3D *rv3d, struct Object *ob, struct DerivedMesh *dm, int faceselect);
@@ -198,6 +198,16 @@ extern const char *view3d_context_dir[]; /* doc access */
/* draw_volume.c */
void draw_volume(struct ARegion *ar, struct GPUTexture *tex, float *min, float *max, int res[3], float dx, struct GPUTexture *tex_shadow);
+/* workaround for trivial but noticable camera bug caused by imprecision
+ * between view border calculation in 2D/3D space, workaround for bug [#28037].
+ * without this deifne we get the old behavior which is to try and align them
+ * both which _mostly_ works fine, but when the camera moves beyond ~1000 in
+ * any direction it starts to fail */
+#define VIEW3D_CAMERA_BORDER_HACK
+#ifdef VIEW3D_CAMERA_BORDER_HACK
+extern float view3d_camera_border_hack_col[4];
+extern short view3d_camera_border_hack_test;
+#endif
#endif /* ED_VIEW3D_INTERN_H */