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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2019-06-13 20:56:25 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2019-06-13 21:14:19 +0300
commit45145e746d0b414b0d9d2db6182e26f226950efa (patch)
tree9bf93a23db1e4fe7817b4fb248b38c695c5315f6 /source/blender/editors/space_view3d/view3d_intern.h
parent15dd2899923093db6c070b4520e0678affe49d09 (diff)
Fix part of T63595: generated texture coordinates don't stick to deforming mesh
Always compute CD_ORCO undeformed coordinates now for rendering, same as before. There is still a refresh issue to be fixed, when switching from solid to textured mode in the viewport. Computing such undeformed coordinates can be expensive and is not actually needed if the mesh is only using e.g. UV maps. This was the same in 2.79, at least now we are skipping the computation when there are no deforming mdifiers on the mesh.
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_intern.h')
-rw-r--r--source/blender/editors/space_view3d/view3d_intern.h3
1 files changed, 0 insertions, 3 deletions
diff --git a/source/blender/editors/space_view3d/view3d_intern.h b/source/blender/editors/space_view3d/view3d_intern.h
index e499672acc1..3a6825aacb4 100644
--- a/source/blender/editors/space_view3d/view3d_intern.h
+++ b/source/blender/editors/space_view3d/view3d_intern.h
@@ -126,9 +126,6 @@ void VIEW3D_OT_fly(struct wmOperatorType *ot);
/* view3d_walk.c */
void VIEW3D_OT_walk(struct wmOperatorType *ot);
-/* drawobject.c */
-int view3d_effective_drawtype(const struct View3D *v3d);
-
/* view3d_draw.c */
void view3d_main_region_draw(const struct bContext *C, struct ARegion *ar);
void view3d_draw_region_info(const struct bContext *C, struct ARegion *ar);