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authorJesse Yurkovich <jesse.y@gmail.com>2021-09-28 07:00:17 +0300
committerJesse Yurkovich <jesse.y@gmail.com>2021-09-28 07:00:17 +0300
commit986d60490c0694941e27c070780c55f07b7b4842 (patch)
tree136f75c5144e50498b329773dec14feb4155ce52 /source/blender/editors/space_view3d/view3d_intern.h
parentc53ffda8a496989c4e523085ed5440e89b59001c (diff)
Asset Browser: Allow World assets to be drag/dropped onto the viewport
While World data has always been able to be marked as an asset, there was no way to actually use them from the asset browser. This change allows users to drag-drop world assets onto the Viewport and have them appended/linked to their scene. Differential Revision: https://developer.blender.org/D12566
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_intern.h')
-rw-r--r--source/blender/editors/space_view3d/view3d_intern.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/space_view3d/view3d_intern.h b/source/blender/editors/space_view3d/view3d_intern.h
index ab80928e0c1..a21fc006b02 100644
--- a/source/blender/editors/space_view3d/view3d_intern.h
+++ b/source/blender/editors/space_view3d/view3d_intern.h
@@ -80,6 +80,7 @@ void VIEW3D_OT_view_persportho(struct wmOperatorType *ot);
void VIEW3D_OT_navigate(struct wmOperatorType *ot);
void VIEW3D_OT_background_image_add(struct wmOperatorType *ot);
void VIEW3D_OT_background_image_remove(struct wmOperatorType *ot);
+void VIEW3D_OT_drop_world(struct wmOperatorType *ot);
void VIEW3D_OT_view_orbit(struct wmOperatorType *ot);
void VIEW3D_OT_view_roll(struct wmOperatorType *ot);
void VIEW3D_OT_clip_border(struct wmOperatorType *ot);