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authorCampbell Barton <ideasman42@gmail.com>2017-12-15 19:57:20 +0300
committerCampbell Barton <ideasman42@gmail.com>2017-12-15 20:21:30 +0300
commit468ac9031765681cde42e9132d16c799158e7aba (patch)
tree646e5f5e2d090230e02147750f4490115d0a2707 /source/blender/editors/space_view3d/view3d_intern.h
parentc2cc42742d31cd4676e8d3d3ef8340019bf3a307 (diff)
Manipulator: view3d navigation buttons
Added for Blender101 template. Disabled by default, enable as a preference. Exposes rotate, pan, zoom, persp-ortho & camera toggle.
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_intern.h')
-rw-r--r--source/blender/editors/space_view3d/view3d_intern.h9
1 files changed, 6 insertions, 3 deletions
diff --git a/source/blender/editors/space_view3d/view3d_intern.h b/source/blender/editors/space_view3d/view3d_intern.h
index a7368a84eb6..ee0b628fdad 100644
--- a/source/blender/editors/space_view3d/view3d_intern.h
+++ b/source/blender/editors/space_view3d/view3d_intern.h
@@ -153,7 +153,7 @@ void draw_object_select(
const struct EvaluationContext *eval_ctx, Scene *scene, struct ViewLayer *view_layer, struct ARegion *ar, View3D *v3d,
Base *base, const short dflag);
-void draw_mesh_object_outline(View3D *v3d, Object *ob, struct DerivedMesh *dm, const unsigned char ob_wire_col[4]);
+void draw_mesh_object_outline(View3D *v3d, struct Object *ob, struct DerivedMesh *dm, const unsigned char ob_wire_col[4]);
bool draw_glsl_material(Scene *scene, struct ViewLayer *view_layer, struct Object *ob, View3D *v3d, const char dt);
void draw_object_instance(const struct EvaluationContext *eval_ctx, Scene *scene, struct ViewLayer *view_layer, View3D *v3d, RegionView3D *rv3d, struct Object *ob, const char dt, int outline, const float wire_col[4]);
@@ -304,7 +304,7 @@ void ED_view3d_cameracontrol_update(
void ED_view3d_cameracontrol_release(
struct View3DCameraControl *vctrl,
const bool restore);
-Object *ED_view3d_cameracontrol_object_get(
+struct Object *ED_view3d_cameracontrol_object_get(
struct View3DCameraControl *vctrl);
/* view3d_toolbar.c */
@@ -338,11 +338,14 @@ void VIEW3D_WGT_camera_view(struct wmManipulatorGroupType *wgt);
void VIEW3D_WGT_force_field(struct wmManipulatorGroupType *wgt);
void VIEW3D_WGT_empty_image(struct wmManipulatorGroupType *wgt);
void VIEW3D_WGT_armature_spline(struct wmManipulatorGroupType *wgt);
+void VIEW3D_WGT_navigate(struct wmManipulatorGroupType *wgt);
void VIEW3D_WGT_ruler(struct wmManipulatorGroupType *wgt);
void VIEW3D_WT_ruler_item(struct wmManipulatorType *wt);
void VIEW3D_OT_ruler_add(struct wmOperatorType *ot);
+void VIEW3D_WT_navigate_rotate(struct wmManipulatorType *wt);
+
/* draw_volume.c */
void draw_smoke_volume(struct SmokeDomainSettings *sds, struct Object *ob,
const float min[3], const float max[3],
@@ -365,7 +368,7 @@ extern bool view3d_camera_border_hack_test;
void VP_legacy_drawcursor(Scene *scene, struct ViewLayer *view_layer, ARegion *ar, View3D *v3d);
void VP_legacy_draw_view_axis(RegionView3D *rv3d, rcti *rect);
void VP_legacy_draw_viewport_name(ARegion *ar, View3D *v3d, rcti *rect);
-void VP_legacy_draw_selected_name(Scene *scene, Object *ob, rcti *rect);
+void VP_legacy_draw_selected_name(Scene *scene, struct Object *ob, rcti *rect);
void VP_legacy_drawgrid(UnitSettings *unit, ARegion *ar, View3D *v3d, const char **grid_unit);
void VP_legacy_drawfloor(Scene *scene, View3D *v3d, const char **grid_unit, bool write_depth);
void VP_legacy_view3d_main_region_setup_view(const struct EvaluationContext *eval_ctx, Scene *scene, View3D *v3d, ARegion *ar, float viewmat[4][4], float winmat[4][4]);