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authorCampbell Barton <ideasman42@gmail.com>2017-03-09 22:16:15 +0300
committerCampbell Barton <ideasman42@gmail.com>2017-03-09 22:58:29 +0300
commit55a56a31a03ffba115c326c1061762434a72a690 (patch)
treef4c3952d5c0f1123047d275adb602d0c902bcb5c /source/blender/editors/space_view3d/view3d_intern.h
parent711ac904816cb4d5e19ed9302b6c99b5aa4eaddd (diff)
parent62cc226101fab61b5ae2f18f8cbe8f1e5ac6ce82 (diff)
Merge branch 'master' into blender2.8
Manually merged viewport xray changes
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_intern.h')
-rw-r--r--source/blender/editors/space_view3d/view3d_intern.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/source/blender/editors/space_view3d/view3d_intern.h b/source/blender/editors/space_view3d/view3d_intern.h
index eb961c786af..0354b16c10f 100644
--- a/source/blender/editors/space_view3d/view3d_intern.h
+++ b/source/blender/editors/space_view3d/view3d_intern.h
@@ -145,6 +145,8 @@ void draw_motion_paths_cleanup(View3D *v3d);
/* drawobject.c */
void draw_object(Scene *scene, struct SceneLayer *sl, struct ARegion *ar, View3D *v3d, BaseLegacy *base, const short dflag);
+void draw_object_select(Scene *scene, struct SceneLayer *sl, struct ARegion *ar, View3D *v3d, Base *base, const short dflag);
+
void draw_mesh_object_outline(View3D *v3d, Object *ob, struct DerivedMesh *dm);
bool draw_glsl_material(Scene *scene, struct SceneLayer *sl, struct Object *ob, View3D *v3d, const char dt);
@@ -213,6 +215,10 @@ void view3d_draw_region_info(const struct bContext *C, struct ARegion *ar);
void view3d_main_region_draw_legacy(const struct bContext *C, struct ARegion *ar);
void ED_view3d_draw_depth(Scene *scene, struct ARegion *ar, View3D *v3d, bool alphaoverride);
void ED_view3d_draw_depth_gpencil(Scene *scene, ARegion *ar, View3D *v3d);
+void ED_view3d_draw_select_loop(
+ ViewContext *vc, Scene *scene, struct SceneLayer *sl, View3D *v3d, ARegion *ar,
+ bool use_obedit_skip, bool use_nearest);
+
void ED_view3d_after_add(ListBase *lb, BaseLegacy *base, const short dflag);
void circ(float x, float y, float rad);