diff options
author | Hans Goudey <h.goudey@me.com> | 2022-09-07 08:06:31 +0300 |
---|---|---|
committer | Hans Goudey <h.goudey@me.com> | 2022-09-07 08:06:31 +0300 |
commit | be038b844cb53bc228d3e98bfe09071560930cde (patch) | |
tree | 13de4a3fc3b49a8b2075a0413dc8261603fbc718 /source/blender/editors/space_view3d/view3d_iterators.c | |
parent | 20daaeffce4cf9bfe48ab7c84cb9e2b1d71d2c91 (diff) |
Cleanup: Tweak naming for recently added mesh accessors
Use `verts` instead of `vertices` and `polys` instead of `polygons`
in the API added in 05952aa94d33eeb50. This aligns better with
existing naming where the shorter names are much more common.
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_iterators.c')
-rw-r--r-- | source/blender/editors/space_view3d/view3d_iterators.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/space_view3d/view3d_iterators.c b/source/blender/editors/space_view3d/view3d_iterators.c index 4d5068c45ad..60141fd00cd 100644 --- a/source/blender/editors/space_view3d/view3d_iterators.c +++ b/source/blender/editors/space_view3d/view3d_iterators.c @@ -301,7 +301,7 @@ void meshobject_foreachScreenVert( data.func = func; data.userData = userData; data.clip_flag = clip_flag; - data.verts = BKE_mesh_vertices_for_write((Mesh *)vc->obact->data); + data.verts = BKE_mesh_verts_for_write((Mesh *)vc->obact->data); data.hide_vert = (const bool *)CustomData_get_layer_named( &me->vdata, CD_PROP_BOOL, ".hide_vert"); |