diff options
author | Germano Cavalcante <mano-wii> | 2022-01-31 19:37:04 +0300 |
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committer | Germano Cavalcante <germano.costa@ig.com.br> | 2022-02-03 16:06:09 +0300 |
commit | 1963ad52cea20834505bf899ebac9bee0fccd6da (patch) | |
tree | 933c3d7720aea167435aad589079244a9aa04eec /source/blender/editors/space_view3d/view3d_navigate_smoothview.c | |
parent | ff9dc1986e6c9a54fd0bb228e8813551e6baa042 (diff) |
Cleanup: Split View3D navigation code into specific compilation units
The view3d_edit.c file is already getting big (5436 lines) and mixes
operators of different uses.
Splitting the code makes it easier to read and simplifies the
implementation of new features.
Differential Revision: https://developer.blender.org/D13976
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_navigate_smoothview.c')
-rw-r--r-- | source/blender/editors/space_view3d/view3d_navigate_smoothview.c | 406 |
1 files changed, 406 insertions, 0 deletions
diff --git a/source/blender/editors/space_view3d/view3d_navigate_smoothview.c b/source/blender/editors/space_view3d/view3d_navigate_smoothview.c new file mode 100644 index 00000000000..aeffb520b0a --- /dev/null +++ b/source/blender/editors/space_view3d/view3d_navigate_smoothview.c @@ -0,0 +1,406 @@ +/* + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + */ + +/** \file + * \ingroup spview3d + */ + +#include "DNA_camera_types.h" + +#include "MEM_guardedalloc.h" + +#include "BLI_math.h" + +#include "BKE_context.h" + +#include "DEG_depsgraph_query.h" + +#include "WM_api.h" + +#include "ED_screen.h" + +#include "view3d_intern.h" +#include "view3d_navigate.h" /* own include */ + +/* -------------------------------------------------------------------- */ +/** \name Smooth View Operator & Utilities + * + * Use for view transitions to have smooth (animated) transitions. + * \{ */ + +/* This operator is one of the 'timer refresh' ones like animation playback */ + +struct SmoothView3DState { + float dist; + float lens; + float quat[4]; + float ofs[3]; +}; + +struct SmoothView3DStore { + /* Source. */ + struct SmoothView3DState src; /* source */ + struct SmoothView3DState dst; /* destination */ + struct SmoothView3DState org; /* original */ + + bool to_camera; + + bool use_dyn_ofs; + float dyn_ofs[3]; + + /* When smooth-view is enabled, store the 'rv3d->view' here, + * assign back when the view motion is completed. */ + char org_view; + + double time_allowed; +}; + +static void view3d_smooth_view_state_backup(struct SmoothView3DState *sms_state, + const View3D *v3d, + const RegionView3D *rv3d) +{ + copy_v3_v3(sms_state->ofs, rv3d->ofs); + copy_qt_qt(sms_state->quat, rv3d->viewquat); + sms_state->dist = rv3d->dist; + sms_state->lens = v3d->lens; +} + +static void view3d_smooth_view_state_restore(const struct SmoothView3DState *sms_state, + View3D *v3d, + RegionView3D *rv3d) +{ + copy_v3_v3(rv3d->ofs, sms_state->ofs); + copy_qt_qt(rv3d->viewquat, sms_state->quat); + rv3d->dist = sms_state->dist; + v3d->lens = sms_state->lens; +} + +/* will start timer if appropriate */ +void ED_view3d_smooth_view_ex( + /* avoid passing in the context */ + const Depsgraph *depsgraph, + wmWindowManager *wm, + wmWindow *win, + ScrArea *area, + View3D *v3d, + ARegion *region, + const int smooth_viewtx, + const V3D_SmoothParams *sview) +{ + RegionView3D *rv3d = region->regiondata; + struct SmoothView3DStore sms = {{0}}; + + /* initialize sms */ + view3d_smooth_view_state_backup(&sms.dst, v3d, rv3d); + view3d_smooth_view_state_backup(&sms.src, v3d, rv3d); + /* If smooth-view runs multiple times. */ + if (rv3d->sms == NULL) { + view3d_smooth_view_state_backup(&sms.org, v3d, rv3d); + } + else { + sms.org = rv3d->sms->org; + } + sms.org_view = rv3d->view; + + /* sms.to_camera = false; */ /* initialized to zero anyway */ + + /* note on camera locking, this is a little confusing but works ok. + * we may be changing the view 'as if' there is no active camera, but in fact + * there is an active camera which is locked to the view. + * + * In the case where smooth view is moving _to_ a camera we don't want that + * camera to be moved or changed, so only when the camera is not being set should + * we allow camera option locking to initialize the view settings from the camera. + */ + if (sview->camera == NULL && sview->camera_old == NULL) { + ED_view3d_camera_lock_init(depsgraph, v3d, rv3d); + } + + /* store the options we want to end with */ + if (sview->ofs) { + copy_v3_v3(sms.dst.ofs, sview->ofs); + } + if (sview->quat) { + copy_qt_qt(sms.dst.quat, sview->quat); + } + if (sview->dist) { + sms.dst.dist = *sview->dist; + } + if (sview->lens) { + sms.dst.lens = *sview->lens; + } + + if (sview->dyn_ofs) { + BLI_assert(sview->ofs == NULL); + BLI_assert(sview->quat != NULL); + + copy_v3_v3(sms.dyn_ofs, sview->dyn_ofs); + sms.use_dyn_ofs = true; + + /* calculate the final destination offset */ + view3d_orbit_apply_dyn_ofs(sms.dst.ofs, sms.src.ofs, sms.src.quat, sms.dst.quat, sms.dyn_ofs); + } + + if (sview->camera) { + Object *ob_camera_eval = DEG_get_evaluated_object(depsgraph, sview->camera); + if (sview->ofs != NULL) { + sms.dst.dist = ED_view3d_offset_distance( + ob_camera_eval->obmat, sview->ofs, VIEW3D_DIST_FALLBACK); + } + ED_view3d_from_object(ob_camera_eval, sms.dst.ofs, sms.dst.quat, &sms.dst.dist, &sms.dst.lens); + sms.to_camera = true; /* restore view3d values in end */ + } + + if ((sview->camera_old == sview->camera) && /* Camera. */ + (sms.dst.dist == rv3d->dist) && /* Distance. */ + (sms.dst.lens == v3d->lens) && /* Lens. */ + equals_v3v3(sms.dst.ofs, rv3d->ofs) && /* Offset. */ + equals_v4v4(sms.dst.quat, rv3d->viewquat) /* Rotation. */ + ) { + /* Early return if nothing changed. */ + return; + } + + /* Skip smooth viewing for external render engine draw. */ + if (smooth_viewtx && !(v3d->shading.type == OB_RENDER && rv3d->render_engine)) { + + /* original values */ + if (sview->camera_old) { + Object *ob_camera_old_eval = DEG_get_evaluated_object(depsgraph, sview->camera_old); + if (sview->ofs != NULL) { + sms.src.dist = ED_view3d_offset_distance(ob_camera_old_eval->obmat, sview->ofs, 0.0f); + } + ED_view3d_from_object( + ob_camera_old_eval, sms.src.ofs, sms.src.quat, &sms.src.dist, &sms.src.lens); + } + /* grid draw as floor */ + if ((RV3D_LOCK_FLAGS(rv3d) & RV3D_LOCK_ROTATION) == 0) { + /* use existing if exists, means multiple calls to smooth view + * won't lose the original 'view' setting */ + rv3d->view = RV3D_VIEW_USER; + } + + sms.time_allowed = (double)smooth_viewtx / 1000.0; + + /* If this is view rotation only we can decrease the time allowed by the angle between quats + * this means small rotations won't lag. */ + if (sview->quat && !sview->ofs && !sview->dist) { + /* scale the time allowed by the rotation */ + /* 180deg == 1.0 */ + sms.time_allowed *= (double)fabsf(angle_signed_normalized_qtqt(sms.dst.quat, sms.src.quat)) / + M_PI; + } + + /* ensure it shows correct */ + if (sms.to_camera) { + /* use ortho if we move from an ortho view to an ortho camera */ + Object *ob_camera_eval = DEG_get_evaluated_object(depsgraph, sview->camera); + rv3d->persp = (((rv3d->is_persp == false) && (ob_camera_eval->type == OB_CAMERA) && + (((Camera *)ob_camera_eval->data)->type == CAM_ORTHO)) ? + RV3D_ORTHO : + RV3D_PERSP); + } + + rv3d->rflag |= RV3D_NAVIGATING; + + /* not essential but in some cases the caller will tag the area for redraw, and in that + * case we can get a flicker of the 'org' user view but we want to see 'src' */ + view3d_smooth_view_state_restore(&sms.src, v3d, rv3d); + + /* keep track of running timer! */ + if (rv3d->sms == NULL) { + rv3d->sms = MEM_mallocN(sizeof(struct SmoothView3DStore), "smoothview v3d"); + } + *rv3d->sms = sms; + if (rv3d->smooth_timer) { + WM_event_remove_timer(wm, win, rv3d->smooth_timer); + } + /* #TIMER1 is hard-coded in key-map. */ + rv3d->smooth_timer = WM_event_add_timer(wm, win, TIMER1, 1.0 / 100.0); + } + else { + /* Animation is disabled, apply immediately. */ + if (sms.to_camera == false) { + copy_v3_v3(rv3d->ofs, sms.dst.ofs); + copy_qt_qt(rv3d->viewquat, sms.dst.quat); + rv3d->dist = sms.dst.dist; + v3d->lens = sms.dst.lens; + + ED_view3d_camera_lock_sync(depsgraph, v3d, rv3d); + } + + if (RV3D_LOCK_FLAGS(rv3d) & RV3D_BOXVIEW) { + view3d_boxview_copy(area, region); + } + + ED_region_tag_redraw(region); + + WM_event_add_mousemove(win); + } +} + +void ED_view3d_smooth_view(bContext *C, + View3D *v3d, + ARegion *region, + const int smooth_viewtx, + const struct V3D_SmoothParams *sview) +{ + const Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C); + wmWindowManager *wm = CTX_wm_manager(C); + wmWindow *win = CTX_wm_window(C); + ScrArea *area = CTX_wm_area(C); + + ED_view3d_smooth_view_ex(depsgraph, wm, win, area, v3d, region, smooth_viewtx, sview); +} + +/* only meant for timer usage */ +static void view3d_smoothview_apply(bContext *C, View3D *v3d, ARegion *region, bool sync_boxview) +{ + wmWindowManager *wm = CTX_wm_manager(C); + RegionView3D *rv3d = region->regiondata; + struct SmoothView3DStore *sms = rv3d->sms; + float step, step_inv; + + if (sms->time_allowed != 0.0) { + step = (float)((rv3d->smooth_timer->duration) / sms->time_allowed); + } + else { + step = 1.0f; + } + + /* end timer */ + if (step >= 1.0f) { + wmWindow *win = CTX_wm_window(C); + + /* if we went to camera, store the original */ + if (sms->to_camera) { + rv3d->persp = RV3D_CAMOB; + view3d_smooth_view_state_restore(&sms->org, v3d, rv3d); + } + else { + const Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C); + + view3d_smooth_view_state_restore(&sms->dst, v3d, rv3d); + + ED_view3d_camera_lock_sync(depsgraph, v3d, rv3d); + ED_view3d_camera_lock_autokey(v3d, rv3d, C, true, true); + } + + if ((RV3D_LOCK_FLAGS(rv3d) & RV3D_LOCK_ROTATION) == 0) { + rv3d->view = sms->org_view; + } + + MEM_freeN(rv3d->sms); + rv3d->sms = NULL; + + WM_event_remove_timer(wm, win, rv3d->smooth_timer); + rv3d->smooth_timer = NULL; + rv3d->rflag &= ~RV3D_NAVIGATING; + + /* Event handling won't know if a UI item has been moved under the pointer. */ + WM_event_add_mousemove(win); + } + else { + /* ease in/out */ + step = (3.0f * step * step - 2.0f * step * step * step); + + step_inv = 1.0f - step; + + interp_qt_qtqt(rv3d->viewquat, sms->src.quat, sms->dst.quat, step); + + if (sms->use_dyn_ofs) { + view3d_orbit_apply_dyn_ofs( + rv3d->ofs, sms->src.ofs, sms->src.quat, rv3d->viewquat, sms->dyn_ofs); + } + else { + interp_v3_v3v3(rv3d->ofs, sms->src.ofs, sms->dst.ofs, step); + } + + rv3d->dist = sms->dst.dist * step + sms->src.dist * step_inv; + v3d->lens = sms->dst.lens * step + sms->src.lens * step_inv; + + const Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C); + ED_view3d_camera_lock_sync(depsgraph, v3d, rv3d); + if (ED_screen_animation_playing(wm)) { + ED_view3d_camera_lock_autokey(v3d, rv3d, C, true, true); + } + } + + if (sync_boxview && (RV3D_LOCK_FLAGS(rv3d) & RV3D_BOXVIEW)) { + view3d_boxview_copy(CTX_wm_area(C), region); + } + + /* NOTE: this doesn't work right because the v3d->lens is now used in ortho mode r51636, + * when switching camera in quad-view the other ortho views would zoom & reset. + * + * For now only redraw all regions when smooth-view finishes. + */ + if (step >= 1.0f) { + WM_event_add_notifier(C, NC_SPACE | ND_SPACE_VIEW3D, v3d); + } + else { + ED_region_tag_redraw(region); + } +} + +static int view3d_smoothview_invoke(bContext *C, wmOperator *UNUSED(op), const wmEvent *event) +{ + View3D *v3d = CTX_wm_view3d(C); + ARegion *region = CTX_wm_region(C); + RegionView3D *rv3d = region->regiondata; + + /* escape if not our timer */ + if (rv3d->smooth_timer == NULL || rv3d->smooth_timer != event->customdata) { + return OPERATOR_PASS_THROUGH; + } + + view3d_smoothview_apply(C, v3d, region, true); + + return OPERATOR_FINISHED; +} + +void ED_view3d_smooth_view_force_finish(bContext *C, View3D *v3d, ARegion *region) +{ + RegionView3D *rv3d = region->regiondata; + + if (rv3d && rv3d->sms) { + rv3d->sms->time_allowed = 0.0; /* force finishing */ + view3d_smoothview_apply(C, v3d, region, false); + + /* force update of view matrix so tools that run immediately after + * can use them without redrawing first */ + Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C); + Scene *scene = CTX_data_scene(C); + ED_view3d_update_viewmat(depsgraph, scene, v3d, region, NULL, NULL, NULL, false); + } +} + +void VIEW3D_OT_smoothview(wmOperatorType *ot) +{ + /* identifiers */ + ot->name = "Smooth View"; + ot->idname = "VIEW3D_OT_smoothview"; + + /* api callbacks */ + ot->invoke = view3d_smoothview_invoke; + + /* flags */ + ot->flag = OPTYPE_INTERNAL; + + ot->poll = ED_operator_view3d_active; +} + +/** \} */ |