diff options
author | Dalai Felinto <dfelinto@gmail.com> | 2013-12-03 09:14:09 +0400 |
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committer | Dalai Felinto <dfelinto@gmail.com> | 2013-12-03 09:14:09 +0400 |
commit | ab494379586034a6844c858324815e3b1ff3cbb2 (patch) | |
tree | 88ee6a460649f4488d72ad0e97e6d8839cc6132f /source/blender/editors/space_view3d/view3d_ops.c | |
parent | 2e4601c35629f6b221a9e9fd2eaa2efb4fd092ab (diff) |
View Navigation: Walk and Fly modes
This is a addtion to the dynamic fly mode.
It behaves as the first person navigation system available in most 3d world games nowadays.
You can alternate between the old mode (Fly) and the new mode (Walk) in User Preferences > Inputs
Manual:
-------
http://wiki.blender.org/index.php/Doc:2.6/Manual/3D_interaction/Navigating/3D_View#View_Navigation
http://wiki.blender.org/index.php/Doc:2.6/Manual/3D_interaction/Navigating/3D_View/Navigation_Modes
Shortcuts:
----------
WASD (hold) - Move forward/backward and straft left/right
QE (hold) - Move up and down
Tab - Alternate between Walk and Fly modes
Shift (hold) - Speed up movement
Alt (hold) - Slow down movement
Space or MMB - Teleport
V - Jump
+/- or mouse wheel - speed increase/decrease speed for this Blender session
User Preferences Options:
-------------------------
Navigation Mode - fly/walk navigation systems (fly is the old, walk is the new, next options are for walk mode only)
Gravity - alternate between free navigation and walk with gravity modes
Mouse Sensitivity - sensitivity factor to mouse influence to look around
Teleport Duration - how long the teleport lasts
Camera Height - camera height to use in gravity mode
Jump Height - maximum jump speed in m/s
Move Speed - base move speed in m/s
Boost Factor - multiplication factor when running or going slow (1/boost)
Development Notes:
------------------
* The initial code was based on view3d_fly.c.
* The NDoF code was not touched, so it most likely is not working.
Pending Issues:
---------------
* Draw in the UI the shortcut options, and current values (e.g., Mode: Fly/Walk)
(we need a proper API for that)
* OSX seems to present issues if we re-center the mouse every time. We implemented a workaround for that, but a real fix would be welcome.
Code reviewed and with collaborations from Campbell Barton - @campbellbarton
Differential Revision: http://developer.blender.org/D30
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_ops.c')
-rw-r--r-- | source/blender/editors/space_view3d/view3d_ops.c | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/source/blender/editors/space_view3d/view3d_ops.c b/source/blender/editors/space_view3d/view3d_ops.c index 111b2ea3143..12405150267 100644 --- a/source/blender/editors/space_view3d/view3d_ops.c +++ b/source/blender/editors/space_view3d/view3d_ops.c @@ -172,6 +172,8 @@ void view3d_operatortypes(void) WM_operatortype_append(VIEW3D_OT_localview); WM_operatortype_append(VIEW3D_OT_game_start); WM_operatortype_append(VIEW3D_OT_fly); + WM_operatortype_append(VIEW3D_OT_walk); + WM_operatortype_append(VIEW3D_OT_navigate); WM_operatortype_append(VIEW3D_OT_ruler); WM_operatortype_append(VIEW3D_OT_layers); WM_operatortype_append(VIEW3D_OT_copybuffer); @@ -224,7 +226,7 @@ void view3d_keymap(wmKeyConfig *keyconf) WM_keymap_verify_item(keymap, "VIEW3D_OT_view_lock_to_active", PADPERIOD, KM_PRESS, KM_SHIFT, 0); WM_keymap_verify_item(keymap, "VIEW3D_OT_view_lock_clear", PADPERIOD, KM_PRESS, KM_ALT, 0); - WM_keymap_verify_item(keymap, "VIEW3D_OT_fly", FKEY, KM_PRESS, KM_SHIFT, 0); + WM_keymap_verify_item(keymap, "VIEW3D_OT_navigate", FKEY, KM_PRESS, KM_SHIFT, 0); WM_keymap_verify_item(keymap, "VIEW3D_OT_smoothview", TIMER1, KM_ANY, KM_ANY, 0); @@ -504,6 +506,7 @@ void view3d_keymap(wmKeyConfig *keyconf) transform_keymap_for_space(keyconf, keymap, SPACE_VIEW3D); fly_modal_keymap(keyconf); + walk_modal_keymap(keyconf); viewrotate_modal_keymap(keyconf); viewmove_modal_keymap(keyconf); viewzoom_modal_keymap(keyconf); |