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authorTon Roosendaal <ton@blender.org>2012-12-29 17:21:01 +0400
committerTon Roosendaal <ton@blender.org>2012-12-29 17:21:01 +0400
commitdfc63e98bc4b00f28b183bfde23c1c43f9fe3ae6 (patch)
treea0ca3bf746e27c6c0e606b15166fb37210155fe7 /source/blender/editors/space_view3d/view3d_ops.c
parent31933e747f32c8d2d5f60a523ed063d0b8e96697 (diff)
Trackpad fixes & changes:
- UV Image editor and other 2d views didn't zoom for CTRL+swipe yet. (2 finger trackpad, 1 finger mighty mouse) - Switched defaults for 3D window swiping... - default rotate view - SHIFT for translate - CTRL for zooms This makes all editors use 'swipe' like 'middle mouse', and not like scrollwheel (as in releases). This is nice for consistancy, but it still feels a bit weird... Of course users can config this in keymaps. We need a sensible default though, and to make a 2D input input device behave like middle mouse seeems more sensible than like a 1D wheel... Proposal therefore for defaults: - 1D scrollwheels: zoom in 3d, zoom in 2d, but scroll for list views. - 2D trackpads: pan for all 2d views, rotate for 3D I'll check with frequent trackpad users about this and we can freeze it before release. Give it a try :)
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_ops.c')
-rw-r--r--source/blender/editors/space_view3d/view3d_ops.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/space_view3d/view3d_ops.c b/source/blender/editors/space_view3d/view3d_ops.c
index 79561ee7566..37ee778c576 100644
--- a/source/blender/editors/space_view3d/view3d_ops.c
+++ b/source/blender/editors/space_view3d/view3d_ops.c
@@ -250,9 +250,9 @@ void view3d_keymap(wmKeyConfig *keyconf)
WM_keymap_verify_item(keymap, "VIEW3D_OT_smoothview", TIMER1, KM_ANY, KM_ANY, 0);
- WM_keymap_add_item(keymap, "VIEW3D_OT_rotate", MOUSEPAN, 0, KM_ALT, 0);
+ WM_keymap_add_item(keymap, "VIEW3D_OT_rotate", MOUSEPAN, 0, 0, 0);
WM_keymap_add_item(keymap, "VIEW3D_OT_rotate", MOUSEROTATE, 0, 0, 0);
- WM_keymap_add_item(keymap, "VIEW3D_OT_move", MOUSEPAN, 0, 0, 0);
+ WM_keymap_add_item(keymap, "VIEW3D_OT_move", MOUSEPAN, 0, KM_SHIFT, 0);
WM_keymap_add_item(keymap, "VIEW3D_OT_zoom", MOUSEZOOM, 0, 0, 0);
WM_keymap_add_item(keymap, "VIEW3D_OT_zoom", MOUSEPAN, 0, KM_CTRL, 0);