diff options
author | Campbell Barton <ideasman42@gmail.com> | 2010-07-24 05:32:03 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2010-07-24 05:32:03 +0400 |
commit | f148aa696ef069fb58c4b817ee980d36449a0e85 (patch) | |
tree | 46c6591e56b613bb2d9167d08e2919fce92b15de /source/blender/editors/space_view3d/view3d_ops.c | |
parent | a732678217d5d7abf3d975f5eaad9de8ef3e3589 (diff) |
bugfix [#22769] Undo Looses Active Camera
The problem was that the v3d could have a different camera to the scene even when locked.
VIEW3D_OT_viewnumpad was ignoring v3d->scenelock option and allowing an invalid state.
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_ops.c')
-rw-r--r-- | source/blender/editors/space_view3d/view3d_ops.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/space_view3d/view3d_ops.c b/source/blender/editors/space_view3d/view3d_ops.c index faeab482f72..22fab5887ee 100644 --- a/source/blender/editors/space_view3d/view3d_ops.c +++ b/source/blender/editors/space_view3d/view3d_ops.c @@ -83,7 +83,7 @@ void view3d_operatortypes(void) WM_operatortype_append(VIEW3D_OT_cursor3d); WM_operatortype_append(VIEW3D_OT_select_lasso); WM_operatortype_append(VIEW3D_OT_setcameratoview); - WM_operatortype_append(VIEW3D_OT_setobjectascamera); + WM_operatortype_append(VIEW3D_OT_object_as_camera); WM_operatortype_append(VIEW3D_OT_localview); WM_operatortype_append(VIEW3D_OT_game_start); WM_operatortype_append(VIEW3D_OT_fly); |