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author | Campbell Barton <ideasman42@gmail.com> | 2021-01-16 03:29:56 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2021-01-16 03:32:00 +0300 |
commit | c4bbe44e472b97911127ce354954ff7e9e290a3d (patch) | |
tree | 943218e8bc3326e258bc7120af28d24ceb12fe33 /source/blender/editors/space_view3d/view3d_placement.c | |
parent | 2f0d919f89cbed64965fa7c39d92419b0ef5bd9e (diff) |
Add Object Tool: workaround non-orthogonal orientation matrices
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_placement.c')
-rw-r--r-- | source/blender/editors/space_view3d/view3d_placement.c | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/source/blender/editors/space_view3d/view3d_placement.c b/source/blender/editors/space_view3d/view3d_placement.c index 638c61fc331..5bd1b3458e2 100644 --- a/source/blender/editors/space_view3d/view3d_placement.c +++ b/source/blender/editors/space_view3d/view3d_placement.c @@ -795,6 +795,12 @@ static void view3d_interactive_add_calc_plane(bContext *C, const RegionView3D *rv3d = region->regiondata; ED_transform_calc_orientation_from_type(C, r_matrix_orient); + /* Non-orthogonal matrices cause the preview and final result not to match. + * + * While making orthogonal doesn't always work well (especially with gimbal orientation for e.g.) + * it's a corner case, without better alternatives as objects don't support shear. */ + orthogonalize_m3(r_matrix_orient, plane_axis); + SnapObjectContext *snap_context = NULL; bool snap_context_free = false; |