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authorCampbell Barton <ideasman42@gmail.com>2013-03-26 06:37:29 +0400
committerCampbell Barton <ideasman42@gmail.com>2013-03-26 06:37:29 +0400
commit09721bffc066fdc1f9352a00eeb30c1a3ddd6d77 (patch)
treefd58e8f5d58774302d8f9ecad7cebd108547af43 /source/blender/editors/space_view3d/view3d_project.c
parentae0e356de65ce9ce77fa71695e325846c623db21 (diff)
replace view3d_get_view_aligned_coordinate with ED_view3d_win_to_3d_int()
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_project.c')
-rw-r--r--source/blender/editors/space_view3d/view3d_project.c41
1 files changed, 40 insertions, 1 deletions
diff --git a/source/blender/editors/space_view3d/view3d_project.c b/source/blender/editors/space_view3d/view3d_project.c
index 7d728234c92..ccfbf964d36 100644
--- a/source/blender/editors/space_view3d/view3d_project.c
+++ b/source/blender/editors/space_view3d/view3d_project.c
@@ -347,6 +347,39 @@ void ED_view3d_global_to_vector(const RegionView3D *rv3d, const float coord[3],
normalize_v3(vec);
}
+/* very similar to ED_view3d_win_to_3d() but has no advantage, de-duplicating */
+#if 0
+bool view3d_get_view_aligned_coordinate(ARegion *ar, float fp[3], const int mval[2], const bool do_fallback)
+{
+ RegionView3D *rv3d = ar->regiondata;
+ float dvec[3];
+ int mval_cpy[2];
+ eV3DProjStatus ret;
+
+ ret = ED_view3d_project_int_global(ar, fp, mval_cpy, V3D_PROJ_TEST_NOP);
+
+ if (ret == V3D_PROJ_RET_OK) {
+ const float mval_f[2] = {(float)(mval_cpy[0] - mval[0]),
+ (float)(mval_cpy[1] - mval[1])};
+ const float zfac = ED_view3d_calc_zfac(rv3d, fp, NULL);
+ ED_view3d_win_to_delta(ar, mval_f, dvec, zfac);
+ sub_v3_v3(fp, dvec);
+
+ return true;
+ }
+ else {
+ /* fallback to the view center */
+ if (do_fallback) {
+ negate_v3_v3(fp, rv3d->ofs);
+ return view3d_get_view_aligned_coordinate(ar, fp, mval, false);
+ }
+ else {
+ return false;
+ }
+ }
+}
+#endif
+
/**
* Calculate a 3d location from 2d window coordinates.
* \param ar The region (used for the window width and height).
@@ -357,7 +390,7 @@ void ED_view3d_global_to_vector(const RegionView3D *rv3d, const float coord[3],
void ED_view3d_win_to_3d(const ARegion *ar, const float depth_pt[3], const float mval[2], float out[3])
{
RegionView3D *rv3d = ar->regiondata;
-
+
float line_sta[3];
float line_end[3];
@@ -384,6 +417,12 @@ void ED_view3d_win_to_3d(const ARegion *ar, const float depth_pt[3], const float
}
}
+void ED_view3d_win_to_3d_int(const ARegion *ar, const float depth_pt[3], const int mval[2], float out[3])
+{
+ const float mval_fl[2] = {mval[0], mval[1]};
+ ED_view3d_win_to_3d(ar, depth_pt, mval_fl, out);
+}
+
/**
* Calculate a 3d difference vector from 2d window offset.
* note that ED_view3d_calc_zfac() must be called first to determine