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authorCampbell Barton <ideasman42@gmail.com>2018-06-04 10:39:04 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-06-04 10:39:04 +0300
commit95011f6d484b369db92ae13c674a6522d664ea8f (patch)
tree91ba2719c9f3096fad0f1f768aa7b1c4d79aa32a /source/blender/editors/space_view3d/view3d_project.c
parent0911acb5cf49c5ba05b1df045b41697704aa288a (diff)
parent44505b38df557a5711703613685a1dec9fc2c3d9 (diff)
Merge branch 'master' into blender2.8
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_project.c')
-rw-r--r--source/blender/editors/space_view3d/view3d_project.c16
1 files changed, 8 insertions, 8 deletions
diff --git a/source/blender/editors/space_view3d/view3d_project.c b/source/blender/editors/space_view3d/view3d_project.c
index fe14e82c152..30b91c1a8ee 100644
--- a/source/blender/editors/space_view3d/view3d_project.c
+++ b/source/blender/editors/space_view3d/view3d_project.c
@@ -57,13 +57,13 @@
void ED_view3d_project_float_v2_m4(const ARegion *ar, const float co[3], float r_co[2], float mat[4][4])
{
float vec4[4];
-
+
copy_v3_v3(vec4, co);
vec4[3] = 1.0;
/* r_co[0] = IS_CLIPPED; */ /* always overwritten */
-
+
mul_m4_v4(mat, vec4);
-
+
if (vec4[3] > FLT_EPSILON) {
r_co[0] = (float)(ar->winx / 2.0f) + (ar->winx / 2.0f) * vec4[0] / vec4[3];
r_co[1] = (float)(ar->winy / 2.0f) + (ar->winy / 2.0f) * vec4[1] / vec4[3];
@@ -79,13 +79,13 @@ void ED_view3d_project_float_v2_m4(const ARegion *ar, const float co[3], float r
void ED_view3d_project_float_v3_m4(const ARegion *ar, const float vec[3], float r_co[3], float mat[4][4])
{
float vec4[4];
-
+
copy_v3_v3(vec4, vec);
vec4[3] = 1.0;
/* r_co[0] = IS_CLIPPED; */ /* always overwritten */
-
+
mul_m4_v4(mat, vec4);
-
+
if (vec4[3] > FLT_EPSILON) {
r_co[0] = (float)(ar->winx / 2.0f) + (ar->winx / 2.0f) * vec4[0] / vec4[3];
r_co[1] = (float)(ar->winy / 2.0f) + (ar->winy / 2.0f) * vec4[1] / vec4[3];
@@ -551,10 +551,10 @@ void ED_view3d_win_to_delta(const ARegion *ar, const float mval[2], float out[3]
{
RegionView3D *rv3d = ar->regiondata;
float dx, dy;
-
+
dx = 2.0f * mval[0] * zfac / ar->winx;
dy = 2.0f * mval[1] * zfac / ar->winy;
-
+
out[0] = (rv3d->persinv[0][0] * dx + rv3d->persinv[1][0] * dy);
out[1] = (rv3d->persinv[0][1] * dx + rv3d->persinv[1][1] * dy);
out[2] = (rv3d->persinv[0][2] * dx + rv3d->persinv[1][2] * dy);