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authorCampbell Barton <ideasman42@gmail.com>2013-04-03 13:48:21 +0400
committerCampbell Barton <ideasman42@gmail.com>2013-04-03 13:48:21 +0400
commit9a901691ee22119661f70d16004641b0b0b0cb66 (patch)
tree2de13231a9f307f3b0b5cd029d3436aa2c640888 /source/blender/editors/space_view3d/view3d_ruler.c
parentbb4ab6a007ddc1130cc80439c9d4cd89c8117fb6 (diff)
pass snap arguments so the ruler doesn't have to temp overwrite scene vars.
also expose snapObjectsRayEx() for more convenient ray-casting about the scene.
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_ruler.c')
-rw-r--r--source/blender/editors/space_view3d/view3d_ruler.c31
1 files changed, 10 insertions, 21 deletions
diff --git a/source/blender/editors/space_view3d/view3d_ruler.c b/source/blender/editors/space_view3d/view3d_ruler.c
index 57649459602..86e19b07840 100644
--- a/source/blender/editors/space_view3d/view3d_ruler.c
+++ b/source/blender/editors/space_view3d/view3d_ruler.c
@@ -59,44 +59,33 @@
/* Snapping (could be own function) */
/* NOTE - this is not very nice use of transform snapping */
#include "ED_transform.h"
-#include "../transform/transform.h"
static bool ED_view3d_snap_co(bContext *C, float r_co[3], const float co_ss[2],
bool use_vert, bool use_edge, bool use_face)
{
- TransInfo t = {0};
float dist_px = 12; /* snap dist */
float r_no_dummy[3];
bool ret = false;
- char backup_snap_mode;
- Base *backup_baseact;
- t.scene = CTX_data_scene(C);
- t.view = CTX_wm_view3d(C);
- t.ar = CTX_wm_region(C);
- t.obedit = CTX_data_edit_object(C);
-
- backup_snap_mode = t.scene->toolsettings->snap_mode;
- backup_baseact = t.scene->basact;
- t.scene->basact = NULL;
+ Scene *scene = CTX_data_scene(C);
+ View3D *v3d = CTX_wm_view3d(C);
+ ARegion *ar = CTX_wm_region(C);
+ struct Object *obedit = CTX_data_edit_object(C);
/* try snap edge, then face if it fails */
if (use_vert) {
- t.scene->toolsettings->snap_mode = SCE_SNAP_MODE_VERTEX;
- ret = snapObjectsTransform(&t, co_ss, &dist_px, r_co, r_no_dummy, SNAP_ALL);
+ ret = snapObjectsEx(scene, NULL, v3d, ar, obedit, SCE_SNAP_MODE_VERTEX,
+ co_ss, &dist_px, r_co, r_no_dummy, SNAP_ALL);
}
if (use_edge && (ret == false)) {
- t.scene->toolsettings->snap_mode = SCE_SNAP_MODE_EDGE;
- ret = snapObjectsTransform(&t, co_ss, &dist_px, r_co, r_no_dummy, SNAP_ALL);
+ ret = snapObjectsEx(scene, NULL, v3d, ar, obedit, SCE_SNAP_MODE_EDGE,
+ co_ss, &dist_px, r_co, r_no_dummy, SNAP_ALL);
}
if (use_face && (ret == false)) {
- t.scene->toolsettings->snap_mode = SCE_SNAP_MODE_FACE;
- ret = snapObjectsTransform(&t, co_ss, &dist_px, r_co, r_no_dummy, SNAP_ALL);
+ ret = snapObjectsEx(scene, NULL, v3d, ar, obedit, SCE_SNAP_MODE_FACE,
+ co_ss, &dist_px, r_co, r_no_dummy, SNAP_ALL);
}
- t.scene->toolsettings->snap_mode = backup_snap_mode;
- t.scene->basact = backup_baseact;
-
return ret;
}
/* done snapping */