diff options
author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-07-11 15:20:39 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-07-17 15:59:07 +0300 |
commit | 7b3a18f0aa3ed9612aca602878a8ebdf2f1250f9 (patch) | |
tree | 4f8ff9cdc37f66dd200946f4589e13d135f1e140 /source/blender/editors/space_view3d/view3d_select.c | |
parent | f8e2dba7fe429c6e514a2f12ff35addc8f474294 (diff) |
Cleanup: moving shading type into View3DShading.
So all shading settings are in this struct and can be reused in the OpenGL
render engine.
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_select.c')
-rw-r--r-- | source/blender/editors/space_view3d/view3d_select.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/space_view3d/view3d_select.c b/source/blender/editors/space_view3d/view3d_select.c index 3175075e9c3..7da69c5b2d5 100644 --- a/source/blender/editors/space_view3d/view3d_select.c +++ b/source/blender/editors/space_view3d/view3d_select.c @@ -1189,7 +1189,7 @@ static int mixed_bones_object_selectbuffer( /* define if we use solid nearest select or not */ if (use_cycle) { - if (v3d->drawtype > OB_WIRE) { + if (v3d->shading.type > OB_WIRE) { do_nearest = true; if (len_manhattan_v2v2_int(mval, last_mval) < 3) { do_nearest = false; @@ -1198,7 +1198,7 @@ static int mixed_bones_object_selectbuffer( copy_v2_v2_int(last_mval, mval); } else { - if (v3d->drawtype > OB_WIRE) { + if (v3d->shading.type > OB_WIRE) { do_nearest = true; } } |