diff options
author | Campbell Barton <ideasman42@gmail.com> | 2018-05-29 16:16:07 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2018-05-29 16:17:34 +0300 |
commit | 43584f4a41cb986fbe13bf193fecdde41d23a4da (patch) | |
tree | 0d6e53dd720fd0c2b1c1aaf63165775989796de5 /source/blender/editors/space_view3d/view3d_select.c | |
parent | bc54823376695844ff04ec977c3ce602529e95c1 (diff) |
Missed own last commit
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_select.c')
-rw-r--r-- | source/blender/editors/space_view3d/view3d_select.c | 41 |
1 files changed, 39 insertions, 2 deletions
diff --git a/source/blender/editors/space_view3d/view3d_select.c b/source/blender/editors/space_view3d/view3d_select.c index be5653a3021..652fdd4b449 100644 --- a/source/blender/editors/space_view3d/view3d_select.c +++ b/source/blender/editors/space_view3d/view3d_select.c @@ -106,6 +106,9 @@ // #include "PIL_time_utildefines.h" +/* Don't allow switching object-modes when selecting objects. */ +#define USE_OBJECT_MODE_STRICT + float ED_view3d_select_dist_px(void) { return 75.0f * U.pixelsize; @@ -1249,6 +1252,25 @@ static int mixed_bones_object_selectbuffer( finally: view3d_opengl_select_cache_end(); +#ifdef USE_OBJECT_MODE_STRICT + { + const bool is_pose_mode = (vc->obact && vc->obact->mode & OB_MODE_POSE); + struct { + uint data[4]; + } *buffer4 = (void *)buffer; + uint j = 0; + for (uint i = 0; i < hits; i++) { + if (((buffer4[i].data[3] & 0xFFFF0000) != 0) == is_pose_mode) { + if (i != j) { + buffer4[i] = buffer4[j]; + } + j++; + } + } + hits = j; + } +#endif + return hits; } @@ -1467,7 +1489,7 @@ static bool ed_object_select_pick( else { basact = mouse_select_eval_buffer(&vc, buffer, hits, startbase, has_bones, do_nearest); } - + if (has_bones && basact) { if (basact->object->type == OB_CAMERA) { if (BASACT(view_layer) == basact) { @@ -1554,7 +1576,22 @@ static bool ed_object_select_pick( } } } - + +#ifdef USE_OBJECT_MODE_STRICT + /* Disallow switching modes, + * special exception for edit-mode - vertex-parent operator. */ + if (is_obedit == false) { + oldbasact = BASACT(view_layer); + if (oldbasact && basact) { + if ((oldbasact->object->mode != basact->object->mode) && + (oldbasact->object->mode & basact->object->mode) == 0) + { + basact = NULL; + } + } + } +#endif + /* so, do we have something selected? */ if (basact) { retval = true; |