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authorDalai Felinto <dfelinto@gmail.com>2017-04-11 17:09:30 +0300
committerDalai Felinto <dfelinto@gmail.com>2017-04-11 17:09:30 +0300
commitaef4519c8aba3b9c7c3037b532f72dceb0be9092 (patch)
treef2d92a2ff90bb842d959a5fc91f5fb445e0f4c08 /source/blender/editors/space_view3d/view3d_select.c
parent6f8c838b78c24fb561f6128b78e1d711b250615d (diff)
Renaming: sl > scene_layer
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_select.c')
-rw-r--r--source/blender/editors/space_view3d/view3d_select.c16
1 files changed, 8 insertions, 8 deletions
diff --git a/source/blender/editors/space_view3d/view3d_select.c b/source/blender/editors/space_view3d/view3d_select.c
index e22e89dff12..c53efd02b92 100644
--- a/source/blender/editors/space_view3d/view3d_select.c
+++ b/source/blender/editors/space_view3d/view3d_select.c
@@ -110,7 +110,7 @@ void view3d_set_viewcontext(bContext *C, ViewContext *vc)
memset(vc, 0, sizeof(ViewContext));
vc->ar = CTX_wm_region(C);
vc->scene = CTX_data_scene(C);
- vc->sl = CTX_data_scene_layer(C);
+ vc->scene_layer = CTX_data_scene_layer(C);
vc->v3d = CTX_wm_view3d(C);
vc->win = CTX_wm_window(C);
vc->rv3d = CTX_wm_region_view3d(C);
@@ -390,9 +390,9 @@ static void do_lasso_select_objects(ViewContext *vc, const int mcords[][2], cons
Base *base;
if (extend == false && select)
- object_deselect_all_visible(vc->sl);
+ object_deselect_all_visible(vc->scene_layer);
- for (base = vc->sl->object_bases.first; base; base = base->next) {
+ for (base = vc->scene_layer->object_bases.first; base; base = base->next) {
if (BASE_SELECTABLE_NEW(base)) { /* use this to avoid un-needed lasso lookups */
if (ED_view3d_project_base(vc->ar, base) == V3D_PROJ_RET_OK) {
if (BLI_lasso_is_point_inside(mcords, moves, base->sx, base->sy, IS_CLIPPED)) {
@@ -1264,7 +1264,7 @@ finally:
static Base *mouse_select_eval_buffer(ViewContext *vc, unsigned int *buffer, int hits,
Base *startbase, bool has_bones, bool do_nearest)
{
- SceneLayer *sl = vc->sl;
+ SceneLayer *sl = vc->scene_layer;
Base *base, *basact = NULL;
int a;
@@ -1359,7 +1359,7 @@ Base *ED_view3d_give_base_under_cursor(bContext *C, const int mval[2])
if (hits > 0) {
const bool has_bones = selectbuffer_has_bones(buffer, hits);
- basact = mouse_select_eval_buffer(&vc, buffer, hits, vc.sl->object_bases.first, has_bones, do_nearest);
+ basact = mouse_select_eval_buffer(&vc, buffer, hits, vc.scene_layer->object_bases.first, has_bones, do_nearest);
}
return basact;
@@ -2019,7 +2019,7 @@ static int do_object_pose_box_select(bContext *C, ViewContext *vc, rcti *rect, b
CTX_DATA_END;
}
else {
- object_deselect_all_visible(vc->sl);
+ object_deselect_all_visible(vc->scene_layer);
}
}
@@ -2042,7 +2042,7 @@ static int do_object_pose_box_select(bContext *C, ViewContext *vc, rcti *rect, b
Base *base;
col = vbuffer + 3;
- for (base = vc->sl->object_bases.first; base && hits; base = base->next) {
+ for (base = vc->scene_layer->object_bases.first; base && hits; base = base->next) {
if (BASE_SELECTABLE_NEW(base)) {
while (base->selcol == (*col & 0xFFFF)) { /* we got an object */
if (*col & 0xFFFF0000) { /* we got a bone */
@@ -2774,7 +2774,7 @@ static void obedit_circle_select(ViewContext *vc, const bool select, const int m
static bool object_circle_select(ViewContext *vc, const bool select, const int mval[2], float rad)
{
- SceneLayer *sl = vc->sl;
+ SceneLayer *sl = vc->scene_layer;
const float radius_squared = rad * rad;
const float mval_fl[2] = {mval[0], mval[1]};
bool changed = false;