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authorJoshua Leung <aligorith@gmail.com>2009-11-05 11:54:33 +0300
committerJoshua Leung <aligorith@gmail.com>2009-11-05 11:54:33 +0300
commit63d6d6cb742ab741e91126e5055f3172f6dacad1 (patch)
treebe1e7a70ec11d5f9ffa4fb20a52fb5e9872f3db3 /source/blender/editors/space_view3d/view3d_select.c
parentce973efd4f7c4ff85b1ff434154fde8ddf89530c (diff)
Armature Editing Bugfixes:
* #19790: Circle Select doesn't work for Armature edit mode or pose mode * Duplicate bones (Shift-D) was calling the wrong operator. This now uses the macro version, instead of the copy only.
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_select.c')
-rw-r--r--source/blender/editors/space_view3d/view3d_select.c76
1 files changed, 76 insertions, 0 deletions
diff --git a/source/blender/editors/space_view3d/view3d_select.c b/source/blender/editors/space_view3d/view3d_select.c
index b13d83c0157..0c90347063f 100644
--- a/source/blender/editors/space_view3d/view3d_select.c
+++ b/source/blender/editors/space_view3d/view3d_select.c
@@ -1810,6 +1810,79 @@ static void lattice_circle_select(ViewContext *vc, int selecting, short *mval, f
lattice_foreachScreenVert(vc, latticecurve_circle_doSelect, &data);
}
+
+static short armature_circle_doSelectJoint(void *userData, EditBone *ebone, int x, int y, short head)
+{
+ struct {ViewContext *vc; short select, mval[2]; float radius; } *data = userData;
+ int mx = x - data->mval[0], my = y - data->mval[1];
+ float r = sqrt(mx*mx + my*my);
+
+ if (r <= data->radius) {
+ if (head) {
+ if (data->select)
+ ebone->flag |= BONE_ROOTSEL;
+ else
+ ebone->flag &= ~BONE_ROOTSEL;
+ }
+ else {
+ if (data->select)
+ ebone->flag |= BONE_TIPSEL;
+ else
+ ebone->flag &= ~BONE_TIPSEL;
+ }
+ return 1;
+ }
+ return 0;
+}
+static void armature_circle_select(ViewContext *vc, int selecting, short *mval, float rad)
+{
+ struct {ViewContext *vc; short select, mval[2]; float radius; } data;
+ bArmature *arm= vc->obedit->data;
+ EditBone *ebone;
+
+ /* set vc->edit data */
+ data.select = selecting;
+ data.mval[0] = mval[0];
+ data.mval[1] = mval[1];
+ data.radius = rad;
+
+ ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d); /* for foreach's screen/vert projection */
+
+ /* check each EditBone... */
+ // TODO: could be optimised at some point
+ for (ebone= arm->edbo->first; ebone; ebone=ebone->next) {
+ short sco1[2], sco2[2], didpoint=0;
+ float vec[3];
+
+ /* project head location to screenspace */
+ VECCOPY(vec, ebone->head);
+ Mat4MulVecfl(vc->obedit->obmat, vec);
+ project_short(vc->ar, vec, sco1);
+
+ /* project tail location to screenspace */
+ VECCOPY(vec, ebone->tail);
+ Mat4MulVecfl(vc->obedit->obmat, vec);
+ project_short(vc->ar, vec, sco2);
+
+ /* check if the head and/or tail is in the circle
+ * - the call to check also does the selection already
+ */
+ if (armature_circle_doSelectJoint(&data, ebone, sco1[0], sco1[1], 1))
+ didpoint= 1;
+ if (armature_circle_doSelectJoint(&data, ebone, sco2[0], sco2[1], 0))
+ didpoint= 1;
+
+ /* only if the endpoints didn't get selected, deal with the middle of the bone too */
+ // XXX should we just do this always?
+ if ( (didpoint==0) && edge_inside_circle(mval[0], mval[1], rad, sco1[0], sco1[1], sco2[0], sco2[1]) ) {
+ if (selecting)
+ ebone->flag |= BONE_TIPSEL|BONE_ROOTSEL|BONE_SELECTED;
+ else
+ ebone->flag &= ~(BONE_ACTIVE|BONE_SELECTED|BONE_TIPSEL|BONE_ROOTSEL);
+ }
+ }
+}
+
/** Callbacks for circle selection in Editmode */
static void obedit_circle_select(ViewContext *vc, short selecting, short *mval, float rad)
@@ -1825,6 +1898,9 @@ static void obedit_circle_select(ViewContext *vc, short selecting, short *mval,
case OB_LATTICE:
lattice_circle_select(vc, selecting, mval, rad);
break;
+ case OB_ARMATURE:
+ armature_circle_select(vc, selecting, mval, rad);
+ break;
default:
return;
}