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authorDalai Felinto <dfelinto@gmail.com>2017-11-09 18:23:01 +0300
committerDalai Felinto <dfelinto@gmail.com>2017-11-09 18:35:46 +0300
commitcec7f1215acffcd31e591fce83d78268aff6e72a (patch)
treefeb2b640e627b0f74cc57d6639f505e90889a383 /source/blender/editors/space_view3d/view3d_select.c
parentc35f1d05eaa13348d4f33cdb44f6fb62f68e1ba3 (diff)
Rename Scene macros back to their original _NEW less names
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_select.c')
-rw-r--r--source/blender/editors/space_view3d/view3d_select.c44
1 files changed, 22 insertions, 22 deletions
diff --git a/source/blender/editors/space_view3d/view3d_select.c b/source/blender/editors/space_view3d/view3d_select.c
index 82147f7af4c..9a058598580 100644
--- a/source/blender/editors/space_view3d/view3d_select.c
+++ b/source/blender/editors/space_view3d/view3d_select.c
@@ -382,7 +382,7 @@ static void object_deselect_all_visible(SceneLayer *sl)
Base *base;
for (base = sl->object_bases.first; base; base = base->next) {
- if (BASE_SELECTABLE_NEW(base)) {
+ if (BASE_SELECTABLE(base)) {
ED_object_base_select(base, BA_DESELECT);
}
}
@@ -397,7 +397,7 @@ static void do_lasso_select_objects(ViewContext *vc, const int mcords[][2], cons
object_deselect_all_visible(vc->scene_layer);
for (base = vc->scene_layer->object_bases.first; base; base = base->next) {
- if (BASE_SELECTABLE_NEW(base)) { /* use this to avoid un-needed lasso lookups */
+ if (BASE_SELECTABLE(base)) { /* use this to avoid un-needed lasso lookups */
if (ED_view3d_project_base(vc->ar, base) == V3D_PROJ_RET_OK) {
if (BLI_lasso_is_point_inside(mcords, moves, base->sx, base->sy, IS_CLIPPED)) {
@@ -1295,8 +1295,8 @@ static Base *mouse_select_eval_buffer(ViewContext *vc, unsigned int *buffer, int
}
else {
/* only exclude active object when it is selected... */
- if (BASACT_NEW(sl) && (BASACT_NEW(sl)->flag & BASE_SELECTED) && hits > 1) {
- notcol = BASACT_NEW(sl)->object->select_color;
+ if (BASACT(sl) && (BASACT(sl)->flag & BASE_SELECTED) && hits > 1) {
+ notcol = BASACT(sl)->object->select_color;
}
for (a = 0; a < hits; a++) {
@@ -1307,9 +1307,9 @@ static Base *mouse_select_eval_buffer(ViewContext *vc, unsigned int *buffer, int
}
}
- base = FIRSTBASE_NEW(sl);
+ base = FIRSTBASE(sl);
while (base) {
- if (BASE_SELECTABLE_NEW(base)) {
+ if (BASE_SELECTABLE(base)) {
if (base->object->select_color == selcol) break;
}
base = base->next;
@@ -1324,11 +1324,11 @@ static Base *mouse_select_eval_buffer(ViewContext *vc, unsigned int *buffer, int
* with an un-selectable choice */
if ((base->flag & BASE_SELECTABLED) == 0) {
base = base->next;
- if (base == NULL) base = FIRSTBASE_NEW(sl);
+ if (base == NULL) base = FIRSTBASE(sl);
if (base == startbase) break;
}
- if (BASE_SELECTABLE_NEW(base)) {
+ if (BASE_SELECTABLE(base)) {
for (a = 0; a < hits; a++) {
if (has_bones) {
/* skip non-bone objects */
@@ -1347,7 +1347,7 @@ static Base *mouse_select_eval_buffer(ViewContext *vc, unsigned int *buffer, int
if (basact) break;
base = base->next;
- if (base == NULL) base = FIRSTBASE_NEW(sl);
+ if (base == NULL) base = FIRSTBASE(sl);
if (base == startbase) break;
}
}
@@ -1429,8 +1429,8 @@ static bool ed_object_select_pick(
}
/* always start list from basact in wire mode */
- startbase = FIRSTBASE_NEW(sl);
- if (BASACT_NEW(sl) && BASACT_NEW(sl)->next) startbase = BASACT_NEW(sl)->next;
+ startbase = FIRSTBASE(sl);
+ if (BASACT(sl) && BASACT(sl)->next) startbase = BASACT(sl)->next;
/* This block uses the control key to make the object selected by its center point rather than its contents */
/* in editmode do not activate */
@@ -1443,13 +1443,13 @@ static bool ed_object_select_pick(
else {
base = startbase;
while (base) {
- if (BASE_SELECTABLE_NEW(base)) {
+ if (BASE_SELECTABLE(base)) {
float screen_co[2];
if (ED_view3d_project_float_global(ar, base->object->obmat[3], screen_co,
V3D_PROJ_TEST_CLIP_BB | V3D_PROJ_TEST_CLIP_WIN | V3D_PROJ_TEST_CLIP_NEAR) == V3D_PROJ_RET_OK)
{
float dist_temp = len_manhattan_v2v2(mval_fl, screen_co);
- if (base == BASACT_NEW(sl)) dist_temp += 10.0f;
+ if (base == BASACT(sl)) dist_temp += 10.0f;
if (dist_temp < dist) {
dist = dist_temp;
basact = base;
@@ -1458,7 +1458,7 @@ static bool ed_object_select_pick(
}
base = base->next;
- if (base == NULL) base = FIRSTBASE_NEW(sl);
+ if (base == NULL) base = FIRSTBASE(sl);
if (base == startbase) break;
}
}
@@ -1488,7 +1488,7 @@ static bool ed_object_select_pick(
if (has_bones && basact) {
if (basact->object->type == OB_CAMERA) {
- if (BASACT_NEW(sl) == basact) {
+ if (BASACT(sl) == basact) {
int i, hitresult;
bool changed = false;
@@ -1558,14 +1558,14 @@ static bool ed_object_select_pick(
WM_event_add_notifier(C, NC_OBJECT | ND_BONE_ACTIVE, basact->object);
/* in weightpaint, we use selected bone to select vertexgroup, so no switch to new active object */
- if (BASACT_NEW(sl) && (BASACT_NEW(sl)->object->mode & OB_MODE_WEIGHT_PAINT)) {
+ if (BASACT(sl) && (BASACT(sl)->object->mode & OB_MODE_WEIGHT_PAINT)) {
/* prevent activating */
basact = NULL;
}
}
/* prevent bone selecting to pass on to object selecting */
- if (basact == BASACT_NEW(sl))
+ if (basact == BASACT(sl))
basact = NULL;
}
}
@@ -1581,9 +1581,9 @@ static bool ed_object_select_pick(
ED_object_base_select(basact, BA_SELECT);
}
/* also prevent making it active on mouse selection */
- else if (BASE_SELECTABLE_NEW(basact)) {
+ else if (BASE_SELECTABLE(basact)) {
- oldbasact = BASACT_NEW(sl);
+ oldbasact = BASACT(sl);
if (extend) {
ED_object_base_select(basact, BA_SELECT);
@@ -2095,7 +2095,7 @@ static int do_object_pose_box_select(bContext *C, ViewContext *vc, rcti *rect, b
* we can be sure the order remains the same between both.
*/
for (base = vc->scene_layer->object_bases.first; base && hits; base = base->next) {
- if (BASE_SELECTABLE_NEW(base)) {
+ if (BASE_SELECTABLE(base)) {
while (base->object->select_color == (*col & 0xFFFF)) { /* we got an object */
if (*col & 0xFFFF0000) { /* we got a bone */
bone = get_indexed_bone(base->object, *col & ~(BONESEL_ANY));
@@ -2837,8 +2837,8 @@ static bool object_circle_select(ViewContext *vc, const bool select, const int m
Base *base;
- for (base = FIRSTBASE_NEW(sl); base; base = base->next) {
- if (BASE_SELECTABLE_NEW(base) && ((base->flag & BASE_SELECTED) != select_flag)) {
+ for (base = FIRSTBASE(sl); base; base = base->next) {
+ if (BASE_SELECTABLE(base) && ((base->flag & BASE_SELECTED) != select_flag)) {
float screen_co[2];
if (ED_view3d_project_float_global(vc->ar, base->object->obmat[3], screen_co,
V3D_PROJ_TEST_CLIP_BB | V3D_PROJ_TEST_CLIP_WIN | V3D_PROJ_TEST_CLIP_NEAR) == V3D_PROJ_RET_OK)