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author | Sergey Sharybin <sergey.vfx@gmail.com> | 2019-07-05 15:36:16 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2019-07-05 16:48:50 +0300 |
commit | 9ffb87c62984224a3af933debfab9959a6660ab0 (patch) | |
tree | b39b17b42f6d3f7568dc45a5e98b21b01e9548bd /source/blender/editors/space_view3d/view3d_select.c | |
parent | 3c7814d7debd8435bf3cae91123794f1ef1b69fd (diff) |
Fix T66296: Black artefacts on materials with refraction on CPU
The issue was in the optimization code path for opaque shadow rays
which was wrongly considering all primitives in the node to have
same visibility flags.
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_select.c')
0 files changed, 0 insertions, 0 deletions