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authorSergey Sharybin <sergey.vfx@gmail.com>2019-07-05 15:36:16 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2019-07-05 16:48:50 +0300
commit9ffb87c62984224a3af933debfab9959a6660ab0 (patch)
treeb39b17b42f6d3f7568dc45a5e98b21b01e9548bd /source/blender/editors/space_view3d/view3d_select.c
parent3c7814d7debd8435bf3cae91123794f1ef1b69fd (diff)
Fix T66296: Black artefacts on materials with refraction on CPU
The issue was in the optimization code path for opaque shadow rays which was wrongly considering all primitives in the node to have same visibility flags.
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_select.c')
0 files changed, 0 insertions, 0 deletions