diff options
author | Mike Erwin <significant.bit@gmail.com> | 2017-04-15 08:29:25 +0300 |
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committer | Mike Erwin <significant.bit@gmail.com> | 2017-04-15 08:29:56 +0300 |
commit | 4b043994e8795f37e9227362fe24fd66d45c6b39 (patch) | |
tree | 921b417669349cc5cc592634bf7b304a4f3820de /source/blender/editors/space_view3d/view3d_select.c | |
parent | ff3942505a8d861d0024ce4e95bd80da6ee303de (diff) |
GPU Matrix API: clean up after 2D-3D unification
See GPU_matrix.h & gpu_matrix.c for the important changes. Other files are mostly just updated to use the latest API.
- remove unused functions, defines, enums, comments
- remove "3D" from function names
- init to Identity transform (otherwise empty stack)
- gpuMatrixReset lets outside code return to initial state
Part of T49450
Follow up to D2626 and 49fc9cff3b90
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_select.c')
-rw-r--r-- | source/blender/editors/space_view3d/view3d_select.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/space_view3d/view3d_select.c b/source/blender/editors/space_view3d/view3d_select.c index c53efd02b92..4e527a93ed3 100644 --- a/source/blender/editors/space_view3d/view3d_select.c +++ b/source/blender/editors/space_view3d/view3d_select.c @@ -474,7 +474,7 @@ static void do_lasso_select_mesh(ViewContext *vc, const int mcords[][2], short m /* for non zbuf projections, don't change the GL state */ ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d); - gpuLoadMatrix3D(vc->rv3d->viewmat); + gpuLoadMatrix(vc->rv3d->viewmat); bbsel = EDBM_backbuf_border_mask_init(vc, mcords, moves, rect.xmin, rect.ymin, rect.xmax, rect.ymax); if (ts->selectmode & SCE_SELECT_VERTEX) { @@ -1846,7 +1846,7 @@ static int do_mesh_box_select(ViewContext *vc, rcti *rect, bool select, bool ext /* for non zbuf projections, don't change the GL state */ ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d); - gpuLoadMatrix3D(vc->rv3d->viewmat); + gpuLoadMatrix(vc->rv3d->viewmat); bbsel = EDBM_backbuf_border_init(vc, rect->xmin, rect->ymin, rect->xmax, rect->ymax); if (ts->selectmode & SCE_SELECT_VERTEX) { |