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authorDalai Felinto <dfelinto@gmail.com>2017-03-02 17:03:02 +0300
committerDalai Felinto <dfelinto@gmail.com>2017-03-02 19:09:24 +0300
commitaa845eed1e18fae45be8828bb08459c009dba6d5 (patch)
tree19655cc2de5cf2e722e4e5e598c33d5bc3b2e041 /source/blender/editors/space_view3d/view3d_select.c
parent561d11c5e601cce73dc6ab108596147bdfd4507c (diff)
Remove tons of OBACT
There are now only referenced in: * drawobject.c * particle_edit.c * space_image.c (a single case to be handled on workspace branch) * rigidbody_constraint.c (to be handled in the following commit)
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_select.c')
-rw-r--r--source/blender/editors/space_view3d/view3d_select.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/space_view3d/view3d_select.c b/source/blender/editors/space_view3d/view3d_select.c
index 0a031555dff..921ac136dad 100644
--- a/source/blender/editors/space_view3d/view3d_select.c
+++ b/source/blender/editors/space_view3d/view3d_select.c
@@ -1511,7 +1511,7 @@ static bool ed_object_select_pick(
}
}
}
- else if (ED_do_pose_selectbuffer(scene, basact, buffer, hits, extend, deselect, toggle, do_nearest)) {
+ else if (ED_do_pose_selectbuffer(scene, sl, basact, buffer, hits, extend, deselect, toggle, do_nearest)) {
/* then bone is found */
/* we make the armature selected: