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authorCampbell Barton <ideasman42@gmail.com>2012-07-09 00:36:00 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-07-09 00:36:00 +0400
commit0361909ab4e0f41c631ef4654345b0034bb89d51 (patch)
tree49c5b7f181ac1c3d025702f753c0306d71d0fe88 /source/blender/editors/space_view3d/view3d_select.c
parent9af3e3bb9b220a5eba45e964bbec9cd49b707947 (diff)
style cleanup
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_select.c')
-rw-r--r--source/blender/editors/space_view3d/view3d_select.c14
1 files changed, 7 insertions, 7 deletions
diff --git a/source/blender/editors/space_view3d/view3d_select.c b/source/blender/editors/space_view3d/view3d_select.c
index f9ebd4e39c1..f12e7683668 100644
--- a/source/blender/editors/space_view3d/view3d_select.c
+++ b/source/blender/editors/space_view3d/view3d_select.c
@@ -92,9 +92,9 @@
#include "UI_interface.h"
#include "UI_resources.h"
-#include "view3d_intern.h" // own include
+#include "view3d_intern.h" /* own include */
-// TODO: should return whether there is valid context to continue
+/* TODO: should return whether there is valid context to continue */
void view3d_set_viewcontext(bContext *C, ViewContext *vc)
{
memset(vc, 0, sizeof(ViewContext));
@@ -1825,7 +1825,7 @@ static int do_object_pose_box_select(bContext *C, ViewContext *vc, rcti *rect, i
unsigned int *col; /* color in buffer */
int bone_only;
int bone_selected = 0;
- int totobj = MAXPICKBUF; // XXX solve later
+ int totobj = MAXPICKBUF; /* XXX solve later */
short hits;
if ((ob) && (ob->mode & OB_MODE_POSE))
@@ -2370,7 +2370,7 @@ static void lattice_circle_select(ViewContext *vc, int select, const int mval[2]
}
-// NOTE: pose-bone case is copied from editbone case...
+/* NOTE: pose-bone case is copied from editbone case... */
static short pchan_circle_doSelectJoint(void *userData, bPoseChannel *pchan, int x, int y)
{
CircleSelectUserData *data = userData;
@@ -2403,7 +2403,7 @@ static void pose_circle_select(ViewContext *vc, int select, const int mval[2], f
ED_view3d_init_mats_rv3d(vc->obact, vc->rv3d); /* for foreach's screen/vert projection */
/* check each PoseChannel... */
- // TODO: could be optimized at some point
+ /* TODO: could be optimized at some point */
for (pchan = pose->chanbase.first; pchan; pchan = pchan->next) {
short sco1[2], sco2[2], didpoint = 0;
float vec[3];
@@ -2475,7 +2475,7 @@ static void armature_circle_select(ViewContext *vc, int select, const int mval[2
ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d); /* for foreach's screen/vert projection */
/* check each EditBone... */
- // TODO: could be optimized at some point
+ /* TODO: could be optimized at some point */
for (ebone = arm->edbo->first; ebone; ebone = ebone->next) {
short sco1[2], sco2[2], didpoint = 0;
float vec[3];
@@ -2497,7 +2497,7 @@ static void armature_circle_select(ViewContext *vc, int select, const int mval[2
didpoint = 1;
/* only if the endpoints didn't get selected, deal with the middle of the bone too */
- // XXX should we just do this always?
+ /* XXX should we just do this always? */
if ( (didpoint == 0) && edge_inside_circle(mval[0], mval[1], rad, sco1[0], sco1[1], sco2[0], sco2[1]) ) {
if (select)
ebone->flag |= BONE_TIPSEL | BONE_ROOTSEL | BONE_SELECTED;