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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2013-02-21 23:33:04 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2013-02-21 23:33:04 +0400
commit20220d47e38c4ad22ad89481fd40b804cc2fd1ef (patch)
tree5e01f917fa80465bb6401d63f8057641813983d9 /source/blender/editors/space_view3d/view3d_snap.c
parent074565330db93ceb2304247f9bf6499b05cb3b80 (diff)
Dependency Graph: some refactoring which should have no user visible impact
besides performance in some cases. * DAG_scene_sort is now removed and replaced by DAG_relations_tag_update in most cases. This will clear the dependency graph, and only rebuild it right before it's needed again when the scene is re-evaluated. This is done because DAG_scene_sort is slow when called many times from python operators. Further the scene argument is not needed because most operations can potentially affect more than the current scene. * DAG_scene_relations_update will now rebuild the dependency graph if it's not there yet, and DAG_scene_relations_rebuild will force a rebuild for the rare cases that need it. * Remove various places where ob->recalc was set manually. This should go through DAG_id_tag_update() in nearly all cases instead since this is now a fast operation. Also removed DAG_ids_flush_update that goes along with such manual tagging of ob->recalc.
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_snap.c')
-rw-r--r--source/blender/editors/space_view3d/view3d_snap.c12
1 files changed, 4 insertions, 8 deletions
diff --git a/source/blender/editors/space_view3d/view3d_snap.c b/source/blender/editors/space_view3d/view3d_snap.c
index f570ec38ae3..6edcf980d58 100644
--- a/source/blender/editors/space_view3d/view3d_snap.c
+++ b/source/blender/editors/space_view3d/view3d_snap.c
@@ -532,7 +532,6 @@ static void make_trans_verts(Object *obedit, float min[3], float max[3], int mod
static int snap_sel_to_grid(bContext *C, wmOperator *UNUSED(op))
{
- Main *bmain = CTX_data_main(C);
Object *obedit = CTX_data_edit_object(C);
Scene *scene = CTX_data_scene(C);
RegionView3D *rv3d = CTX_wm_region_data(C);
@@ -623,8 +622,6 @@ static int snap_sel_to_grid(bContext *C, wmOperator *UNUSED(op))
DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
}
else {
- ob->recalc |= OB_RECALC_OB;
-
vec[0] = -ob->obmat[3][0] + gridf * floorf(0.5f + ob->obmat[3][0] / gridf);
vec[1] = -ob->obmat[3][1] + gridf * floorf(0.5f + ob->obmat[3][1] / gridf);
vec[2] = -ob->obmat[3][2] + gridf * floorf(0.5f + ob->obmat[3][2] / gridf);
@@ -644,12 +641,13 @@ static int snap_sel_to_grid(bContext *C, wmOperator *UNUSED(op))
/* auto-keyframing */
ED_autokeyframe_object(C, scene, ob, ks);
+
+ DAG_id_tag_update(&ob->id, OB_RECALC_OB);
}
}
CTX_DATA_END;
}
- DAG_ids_flush_update(bmain, 0);
WM_event_add_notifier(C, NC_OBJECT | ND_TRANSFORM, NULL);
return OPERATOR_FINISHED;
@@ -674,7 +672,6 @@ void VIEW3D_OT_snap_selected_to_grid(wmOperatorType *ot)
static int snap_sel_to_curs(bContext *C, wmOperator *UNUSED(op))
{
- Main *bmain = CTX_data_main(C);
Object *obedit = CTX_data_edit_object(C);
Scene *scene = CTX_data_scene(C);
View3D *v3d = CTX_wm_view3d(C);
@@ -748,8 +745,6 @@ static int snap_sel_to_curs(bContext *C, wmOperator *UNUSED(op))
DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
}
else {
- ob->recalc |= OB_RECALC_OB;
-
vec[0] = -ob->obmat[3][0] + curs[0];
vec[1] = -ob->obmat[3][1] + curs[1];
vec[2] = -ob->obmat[3][2] + curs[2];
@@ -769,12 +764,13 @@ static int snap_sel_to_curs(bContext *C, wmOperator *UNUSED(op))
/* auto-keyframing */
ED_autokeyframe_object(C, scene, ob, ks);
+
+ DAG_id_tag_update(&ob->id, OB_RECALC_OB);
}
}
CTX_DATA_END;
}
- DAG_ids_flush_update(bmain, 0);
WM_event_add_notifier(C, NC_OBJECT | ND_TRANSFORM, NULL);
return OPERATOR_FINISHED;