diff options
author | Dalai Felinto <dfelinto@gmail.com> | 2018-11-25 14:50:34 +0300 |
---|---|---|
committer | Dalai Felinto <dfelinto@gmail.com> | 2018-11-25 14:50:34 +0300 |
commit | 4c3ed98ca27667c3403361199096e31eaa93cce2 (patch) | |
tree | 653c568d9d0547f7ac4beb847a590912d97102c0 /source/blender/editors/space_view3d/view3d_snap.c | |
parent | e60c49ecf06815039137c98f86a7198d6ee81e14 (diff) |
Local View
Bring back per-viewport localview. This is based on Blender 2.79.
We have a limit of 16 different local view viewports.
We are using both the numpad /, as well as the regular /.
Missing features:
* Hack to make sure lights are always visible.
* Make rendered mode with external engines to support this as well
(probably just need to support this in the RNA iterators).
* Support over 16 viewports by taking existing viewports out of local view.
The code can use a cleanup pass in the future to unify the test to see
if an object is visible (or we can use TESTBASE in more places).
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_snap.c')
-rw-r--r-- | source/blender/editors/space_view3d/view3d_snap.c | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/editors/space_view3d/view3d_snap.c b/source/blender/editors/space_view3d/view3d_snap.c index 9089a34ecaf..760208ffe28 100644 --- a/source/blender/editors/space_view3d/view3d_snap.c +++ b/source/blender/editors/space_view3d/view3d_snap.c @@ -90,7 +90,7 @@ static int snap_sel_to_grid_exec(bContext *C, wmOperator *UNUSED(op)) if (obedit) { ViewLayer *view_layer = CTX_data_view_layer(C); uint objects_len = 0; - Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data(view_layer, &objects_len); + Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data(view_layer, CTX_wm_view3d(C), &objects_len); for (uint ob_index = 0; ob_index < objects_len; ob_index++) { obedit = objects[ob_index]; @@ -132,7 +132,7 @@ static int snap_sel_to_grid_exec(bContext *C, wmOperator *UNUSED(op)) else { struct KeyingSet *ks = ANIM_get_keyingset_for_autokeying(scene, ANIM_KS_LOCATION_ID); - FOREACH_SELECTED_EDITABLE_OBJECT_BEGIN(view_layer_eval, ob_eval) + FOREACH_SELECTED_EDITABLE_OBJECT_BEGIN(view_layer_eval, v3d, ob_eval) { Object *ob = DEG_get_original_object(ob_eval); if (ob->mode & OB_MODE_POSE) { @@ -268,7 +268,7 @@ static int snap_selected_to_location(bContext *C, const float snap_target_global float snap_target_local[3]; ViewLayer *view_layer = CTX_data_view_layer(C); uint objects_len = 0; - Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data(view_layer, &objects_len); + Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data(view_layer, CTX_wm_view3d(C), &objects_len); for (uint ob_index = 0; ob_index < objects_len; ob_index++) { obedit = objects[ob_index]; @@ -624,7 +624,7 @@ static bool snap_curs_to_sel_ex(bContext *C, float cursor[3]) int global_transverts_tot = 0; ViewLayer *view_layer = CTX_data_view_layer(C); uint objects_len = 0; - Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data(view_layer, &objects_len); + Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data(view_layer, CTX_wm_view3d(C), &objects_len); for (uint ob_index = 0; ob_index < objects_len; ob_index++) { obedit = objects[ob_index]; @@ -687,7 +687,7 @@ static bool snap_curs_to_sel_ex(bContext *C, float cursor[3]) } } else { - FOREACH_SELECTED_OBJECT_BEGIN(view_layer_eval, ob_eval) + FOREACH_SELECTED_OBJECT_BEGIN(view_layer_eval, v3d, ob_eval) { copy_v3_v3(vec, ob_eval->obmat[3]); |