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author | Campbell Barton <ideasman42@gmail.com> | 2013-04-24 16:07:13 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2013-04-24 16:07:13 +0400 |
commit | 245a175a003e88157a906fb444fa1f38918ada38 (patch) | |
tree | aec155914529ad39ea61194765cb17650b2ce203 /source/blender/editors/space_view3d/view3d_snap.c | |
parent | 40c217cabd093220a94c8f8bd7131eab5c4a8146 (diff) |
fix [#34657] Smoothing will not be updated in object mode, when hiding faces in edit mode and changing shape.
remove the option to skip hidden faces in BM_mesh_normals_update, use openmp to speedup recalculation for high poly meshes.
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_snap.c')
-rw-r--r-- | source/blender/editors/space_view3d/view3d_snap.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/space_view3d/view3d_snap.c b/source/blender/editors/space_view3d/view3d_snap.c index 3458aa48833..64ac4129dd4 100644 --- a/source/blender/editors/space_view3d/view3d_snap.c +++ b/source/blender/editors/space_view3d/view3d_snap.c @@ -101,7 +101,7 @@ static void special_transvert_update(Object *obedit) if (obedit->type == OB_MESH) { BMEditMesh *em = BKE_editmesh_from_object(obedit); - BM_mesh_normals_update(em->bm, true); /* does face centers too */ + BM_mesh_normals_update(em->bm); } else if (ELEM(obedit->type, OB_CURVE, OB_SURF)) { Curve *cu = obedit->data; |