diff options
author | Campbell Barton <ideasman42@gmail.com> | 2012-12-12 10:53:39 +0400 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2012-12-12 10:53:39 +0400 |
commit | 44b634bcb1363fa600e0f9300dcaa76402b47738 (patch) | |
tree | c5fe9bfe9fb8496f67c6fad4447ed225decdf20d /source/blender/editors/space_view3d/view3d_snap.c | |
parent | 3759c10e5c832672920daf80b0f1018604cfb4b4 (diff) |
make EDBM_index_arrays's stay in memory, blender was allocating an array and filling it for verts/edges/faces on every redraw.
this may introduce bugs which I didn't catch, but they are very easy to identify in a debug build which has asserts to ensure the arrays are valid before use.
in my own test drawing ~98,304 quads - this gave an overall ~16% drawing speedup.
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_snap.c')
-rw-r--r-- | source/blender/editors/space_view3d/view3d_snap.c | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/source/blender/editors/space_view3d/view3d_snap.c b/source/blender/editors/space_view3d/view3d_snap.c index e60eed42770..f570ec38ae3 100644 --- a/source/blender/editors/space_view3d/view3d_snap.c +++ b/source/blender/editors/space_view3d/view3d_snap.c @@ -340,9 +340,8 @@ static void make_trans_verts(Object *obedit, float min[3], float max[3], int mod } if (transvmain && em->derivedCage) { - EDBM_index_arrays_init(em, BM_VERT); + EDBM_index_arrays_ensure(em, BM_VERT); em->derivedCage->foreachMappedVert(em->derivedCage, set_mapped_co, userdata); - EDBM_index_arrays_free(em); } } else if (obedit->type == OB_ARMATURE) { |