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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2009-07-26 02:31:02 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2009-07-26 02:31:02 +0400
commit756488fbe2c0beaf205cb28d6f4ca1e62a64588a (patch)
tree488e0c746833e1eccea3c2488a2198b9b5aa688e /source/blender/editors/space_view3d/view3d_toolbar.c
parent5d240af42b0199a7832aa2acbc866283cfab49cb (diff)
2.5: Painting
Various fixes for painting, sculpting and particle edit, still much to be done... * Move RNA paint and sculpt structs into rna_sculpt_paint.c, * Added Particle Edit RNA. * Some tweaks to existing Paint RNA. * Put texture paint and particle edit object in context. * Fix some errors in the brush layout, properly doing None checks, fixing some wrong property identifiers. * Added tool enum for texture paint and particle edit in panels. * Allow editing brush textures in the texture buttons, still with a stupid toggle, ideas for how to make the connection better are welcome.
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_toolbar.c')
-rw-r--r--source/blender/editors/space_view3d/view3d_toolbar.c12
1 files changed, 6 insertions, 6 deletions
diff --git a/source/blender/editors/space_view3d/view3d_toolbar.c b/source/blender/editors/space_view3d/view3d_toolbar.c
index 89a6d659d67..1564fcb169b 100644
--- a/source/blender/editors/space_view3d/view3d_toolbar.c
+++ b/source/blender/editors/space_view3d/view3d_toolbar.c
@@ -175,12 +175,12 @@ char *view3d_context_string(const bContext *C)
else {
Object *ob = CTX_data_active_object(C);
- if(ob && (ob->flag & OB_POSEMODE)) return "posemode";
- else if (G.f & G_SCULPTMODE) return "sculptmode";
- else if (G.f & G_WEIGHTPAINT) return "weightpaint";
- else if (G.f & G_VERTEXPAINT) return "vertexpaint";
- else if (G.f & G_TEXTUREPAINT) return "texturepaint";
- else if(G.f & G_PARTICLEEDIT) return "particlemode";
+ if(ob && (ob->flag & OB_POSEMODE)) return "pose_mode";
+ else if (G.f & G_SCULPTMODE) return "sculpt_mode";
+ else if (G.f & G_WEIGHTPAINT) return "weight_paint";
+ else if (G.f & G_VERTEXPAINT) return "vertex_paint";
+ else if (G.f & G_TEXTUREPAINT) return "texture_paint";
+ else if(G.f & G_PARTICLEEDIT) return "particle_mode";
}
return "objectmode";