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authorDalai Felinto <dalai@blender.org>2020-12-10 13:05:49 +0300
committerDalai Felinto <dalai@blender.org>2020-12-10 13:05:49 +0300
commitc5a17d5ea1ff786cb91cbcf3f12cd02f730c4143 (patch)
treef03a5935ee7dbc4c7ddabaee1c06570a26f698f9 /source/blender/editors/space_view3d/view3d_utils.c
parent390c4efa0c15b39e2d1971bc81464cffae56d102 (diff)
parente795ba1529a28ec276a5178fda2025e5ec071bbf (diff)
Merge remote-tracking branch 'origin/master' into geometry-nodes
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_utils.c')
-rw-r--r--source/blender/editors/space_view3d/view3d_utils.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/editors/space_view3d/view3d_utils.c b/source/blender/editors/space_view3d/view3d_utils.c
index a70e74665c5..1be9bd27c7a 100644
--- a/source/blender/editors/space_view3d/view3d_utils.c
+++ b/source/blender/editors/space_view3d/view3d_utils.c
@@ -574,11 +574,11 @@ bool ED_view3d_persp_ensure(const Depsgraph *depsgraph, View3D *v3d, ARegion *re
/* -------------------------------------------------------------------- */
/** \name Camera Lock API
*
- * Lock the camera to the view-port, allowing view manipulation to transform the camera.
+ * Lock the camera to the 3D Viewport, allowing view manipulation to transform the camera.
* \{ */
/**
- * \return true when the view-port is locked to its camera.
+ * \return true when the 3D Viewport is locked to its camera.
*/
bool ED_view3d_camera_lock_check(const View3D *v3d, const RegionView3D *rv3d)
{
@@ -587,8 +587,8 @@ bool ED_view3d_camera_lock_check(const View3D *v3d, const RegionView3D *rv3d)
}
/**
- * Apply the camera object transformation to the view-port.
- * (needed so we can use regular view-port manipulation operators, that sync back to the camera).
+ * Apply the camera object transformation to the 3D Viewport.
+ * (needed so we can use regular 3D Viewport manipulation operators, that sync back to the camera).
*/
void ED_view3d_camera_lock_init_ex(const Depsgraph *depsgraph,
View3D *v3d,
@@ -612,7 +612,7 @@ void ED_view3d_camera_lock_init(const Depsgraph *depsgraph, View3D *v3d, RegionV
}
/**
- * Apply the view-port transformation back to the camera object.
+ * Apply the 3D Viewport transformation back to the camera object.
*
* \return true if the camera is moved.
*/