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authorHans Goudey <h.goudey@me.com>2020-11-06 01:08:00 +0300
committerHans Goudey <h.goudey@me.com>2020-11-06 01:08:00 +0300
commit00374fbde2bd717f3fe7b8ee5eb79be0145de37b (patch)
tree90b746916c59f1cdf8e7b5440ef618fbb885995a /source/blender/editors/space_view3d/view3d_utils.c
parentad481bdd354bc82ac32866240bf816d2abdbb608 (diff)
Move "Camera Parent Lock" from preferences to Object Relations
"Camera Parent Lock" can be useful when rigging cameras, but it is not intuitive, and has also generated a lot of confusion (bug reports). This is because it breaks the fundamental parent <-> child relationship conventions in Blender, and there is no indication that it's intended without diving into the preferences. This commit moves the setting to the object level, and exposes it in the relations panel in the property editor. It is exposed for every object type because any object type can be "View Locked" in the 3D view. The property description is also updated to reflect this change and be more specific without getting too long. In the future this could become a more general feature of the transform system, but for now it is limited to "Lock Camera to View". Differential Revision: https://developer.blender.org/D9239
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_utils.c')
-rw-r--r--source/blender/editors/space_view3d/view3d_utils.c6
1 files changed, 4 insertions, 2 deletions
diff --git a/source/blender/editors/space_view3d/view3d_utils.c b/source/blender/editors/space_view3d/view3d_utils.c
index 631994c9b85..3f7d6142758 100644
--- a/source/blender/editors/space_view3d/view3d_utils.c
+++ b/source/blender/editors/space_view3d/view3d_utils.c
@@ -552,7 +552,8 @@ bool ED_view3d_camera_lock_sync(const Depsgraph *depsgraph, View3D *v3d, RegionV
ObjectTfmProtectedChannels obtfm;
Object *root_parent;
- if ((U.uiflag & USER_CAM_LOCK_NO_PARENT) == 0 && (root_parent = v3d->camera->parent)) {
+ if (v3d->camera->transflag & OB_TRANSFORM_ADJUST_ROOT_PARENT_FOR_VIEW_LOCK &&
+ (root_parent = v3d->camera->parent)) {
Object *ob_update;
float tmat[4][4];
float imat[4][4];
@@ -655,7 +656,8 @@ bool ED_view3d_camera_lock_autokey(View3D *v3d,
Scene *scene = CTX_data_scene(C);
ID *id_key;
Object *root_parent;
- if ((U.uiflag & USER_CAM_LOCK_NO_PARENT) == 0 && (root_parent = v3d->camera->parent)) {
+ if (v3d->camera->transflag & OB_TRANSFORM_ADJUST_ROOT_PARENT_FOR_VIEW_LOCK &&
+ (root_parent = v3d->camera->parent)) {
while (root_parent->parent) {
root_parent = root_parent->parent;
}