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authorCampbell Barton <ideasman42@gmail.com>2019-05-16 06:38:33 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-05-16 06:50:00 +0300
commitc9c23a3e44c0648d37396bbb19236e881d33e2cc (patch)
tree12b7b7f2dc205d1ad373f78396841d5290abcf31 /source/blender/editors/space_view3d/view3d_utils.c
parentf2144cf298aab7fd173025e490fa9e98b7661a88 (diff)
RNA: add 3D cursor matrix attribute
Avoids having to check rotation modes to get the orientation.
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_utils.c')
-rw-r--r--source/blender/editors/space_view3d/view3d_utils.c15
1 files changed, 0 insertions, 15 deletions
diff --git a/source/blender/editors/space_view3d/view3d_utils.c b/source/blender/editors/space_view3d/view3d_utils.c
index 91313657f59..bb8c1a40a05 100644
--- a/source/blender/editors/space_view3d/view3d_utils.c
+++ b/source/blender/editors/space_view3d/view3d_utils.c
@@ -86,21 +86,6 @@ void ED_view3d_background_color_get(const Scene *scene, const View3D *v3d, float
UI_GetThemeColor3fv(TH_BACK, r_color);
}
-void ED_view3d_cursor3d_calc_mat3(const Scene *scene, float mat[3][3])
-{
- const View3DCursor *cursor = &scene->cursor;
- BKE_scene_cursor_rot_to_mat3(cursor, mat);
-}
-
-void ED_view3d_cursor3d_calc_mat4(const Scene *scene, float mat[4][4])
-{
- const View3DCursor *cursor = &scene->cursor;
- float mat3[3][3];
- BKE_scene_cursor_rot_to_mat3(cursor, mat3);
- copy_m4_m3(mat, mat3);
- copy_v3_v3(mat[3], cursor->location);
-}
-
Camera *ED_view3d_camera_data_get(View3D *v3d, RegionView3D *rv3d)
{
/* establish the camera object,