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authorAaron Carlisle <carlisle.b3d@gmail.com>2020-12-03 02:16:04 +0300
committerAaron Carlisle <carlisle.b3d@gmail.com>2020-12-03 02:16:23 +0300
commitdc4feed59dda2b2b346136d369ce70e1756e87c3 (patch)
tree10a65ebb436ec09f1501036f5d03900629c137de /source/blender/editors/space_view3d/view3d_utils.c
parentcba5137f32f925d8216288ef6708707e98f5aef0 (diff)
Cleanup: view-port --> 2D/3D Viewport
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_utils.c')
-rw-r--r--source/blender/editors/space_view3d/view3d_utils.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/editors/space_view3d/view3d_utils.c b/source/blender/editors/space_view3d/view3d_utils.c
index a70e74665c5..1be9bd27c7a 100644
--- a/source/blender/editors/space_view3d/view3d_utils.c
+++ b/source/blender/editors/space_view3d/view3d_utils.c
@@ -574,11 +574,11 @@ bool ED_view3d_persp_ensure(const Depsgraph *depsgraph, View3D *v3d, ARegion *re
/* -------------------------------------------------------------------- */
/** \name Camera Lock API
*
- * Lock the camera to the view-port, allowing view manipulation to transform the camera.
+ * Lock the camera to the 3D Viewport, allowing view manipulation to transform the camera.
* \{ */
/**
- * \return true when the view-port is locked to its camera.
+ * \return true when the 3D Viewport is locked to its camera.
*/
bool ED_view3d_camera_lock_check(const View3D *v3d, const RegionView3D *rv3d)
{
@@ -587,8 +587,8 @@ bool ED_view3d_camera_lock_check(const View3D *v3d, const RegionView3D *rv3d)
}
/**
- * Apply the camera object transformation to the view-port.
- * (needed so we can use regular view-port manipulation operators, that sync back to the camera).
+ * Apply the camera object transformation to the 3D Viewport.
+ * (needed so we can use regular 3D Viewport manipulation operators, that sync back to the camera).
*/
void ED_view3d_camera_lock_init_ex(const Depsgraph *depsgraph,
View3D *v3d,
@@ -612,7 +612,7 @@ void ED_view3d_camera_lock_init(const Depsgraph *depsgraph, View3D *v3d, RegionV
}
/**
- * Apply the view-port transformation back to the camera object.
+ * Apply the 3D Viewport transformation back to the camera object.
*
* \return true if the camera is moved.
*/