diff options
author | Aaron Carlisle <carlisle.b3d@gmail.com> | 2020-12-03 02:16:04 +0300 |
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committer | Aaron Carlisle <carlisle.b3d@gmail.com> | 2020-12-03 02:16:23 +0300 |
commit | dc4feed59dda2b2b346136d369ce70e1756e87c3 (patch) | |
tree | 10a65ebb436ec09f1501036f5d03900629c137de /source/blender/editors/space_view3d/view3d_utils.c | |
parent | cba5137f32f925d8216288ef6708707e98f5aef0 (diff) |
Cleanup: view-port --> 2D/3D Viewport
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_utils.c')
-rw-r--r-- | source/blender/editors/space_view3d/view3d_utils.c | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/editors/space_view3d/view3d_utils.c b/source/blender/editors/space_view3d/view3d_utils.c index a70e74665c5..1be9bd27c7a 100644 --- a/source/blender/editors/space_view3d/view3d_utils.c +++ b/source/blender/editors/space_view3d/view3d_utils.c @@ -574,11 +574,11 @@ bool ED_view3d_persp_ensure(const Depsgraph *depsgraph, View3D *v3d, ARegion *re /* -------------------------------------------------------------------- */ /** \name Camera Lock API * - * Lock the camera to the view-port, allowing view manipulation to transform the camera. + * Lock the camera to the 3D Viewport, allowing view manipulation to transform the camera. * \{ */ /** - * \return true when the view-port is locked to its camera. + * \return true when the 3D Viewport is locked to its camera. */ bool ED_view3d_camera_lock_check(const View3D *v3d, const RegionView3D *rv3d) { @@ -587,8 +587,8 @@ bool ED_view3d_camera_lock_check(const View3D *v3d, const RegionView3D *rv3d) } /** - * Apply the camera object transformation to the view-port. - * (needed so we can use regular view-port manipulation operators, that sync back to the camera). + * Apply the camera object transformation to the 3D Viewport. + * (needed so we can use regular 3D Viewport manipulation operators, that sync back to the camera). */ void ED_view3d_camera_lock_init_ex(const Depsgraph *depsgraph, View3D *v3d, @@ -612,7 +612,7 @@ void ED_view3d_camera_lock_init(const Depsgraph *depsgraph, View3D *v3d, RegionV } /** - * Apply the view-port transformation back to the camera object. + * Apply the 3D Viewport transformation back to the camera object. * * \return true if the camera is moved. */ |