diff options
author | Dalai Felinto <dfelinto@gmail.com> | 2018-11-25 14:50:34 +0300 |
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committer | Dalai Felinto <dfelinto@gmail.com> | 2018-11-25 14:50:34 +0300 |
commit | 4c3ed98ca27667c3403361199096e31eaa93cce2 (patch) | |
tree | 653c568d9d0547f7ac4beb847a590912d97102c0 /source/blender/editors/space_view3d/view3d_utils.c | |
parent | e60c49ecf06815039137c98f86a7198d6ee81e14 (diff) |
Local View
Bring back per-viewport localview. This is based on Blender 2.79.
We have a limit of 16 different local view viewports.
We are using both the numpad /, as well as the regular /.
Missing features:
* Hack to make sure lights are always visible.
* Make rendered mode with external engines to support this as well
(probably just need to support this in the RNA iterators).
* Support over 16 viewports by taking existing viewports out of local view.
The code can use a cleanup pass in the future to unify the test to see
if an object is visible (or we can use TESTBASE in more places).
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_utils.c')
-rw-r--r-- | source/blender/editors/space_view3d/view3d_utils.c | 9 |
1 files changed, 2 insertions, 7 deletions
diff --git a/source/blender/editors/space_view3d/view3d_utils.c b/source/blender/editors/space_view3d/view3d_utils.c index 022fccd7ce7..8b0124a7a2b 100644 --- a/source/blender/editors/space_view3d/view3d_utils.c +++ b/source/blender/editors/space_view3d/view3d_utils.c @@ -91,14 +91,9 @@ void ED_view3d_background_color_get(const Scene *scene, const View3D *v3d, float } } -View3DCursor *ED_view3d_cursor3d_get(Scene *scene, View3D *v3d) +View3DCursor *ED_view3d_cursor3d_get(Scene *scene, View3D *UNUSED(v3d)) { - if (v3d && v3d->localvd) { - return &v3d->cursor; - } - else { - return &scene->cursor; - } + return &scene->cursor; } void ED_view3d_cursor3d_calc_mat3(const Scene *scene, const View3D *v3d, float mat[3][3]) |