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authorCampbell Barton <ideasman42@gmail.com>2020-08-02 10:17:31 +0300
committerCampbell Barton <ideasman42@gmail.com>2020-08-02 10:17:31 +0300
commita3a6b71a9d29d2936bb14eb95f5073d68601cf36 (patch)
tree5ee481bf2b189e3760caf7e95bb6f9129265482b /source/blender/editors/space_view3d/view3d_utils.c
parent0e308b07a025d98955824267f0b769475d7061db (diff)
Cleanup: pass const matrices
Also order return matrices last.
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_utils.c')
-rw-r--r--source/blender/editors/space_view3d/view3d_utils.c10
1 files changed, 6 insertions, 4 deletions
diff --git a/source/blender/editors/space_view3d/view3d_utils.c b/source/blender/editors/space_view3d/view3d_utils.c
index bd2323f47f4..4e73a2be17e 100644
--- a/source/blender/editors/space_view3d/view3d_utils.c
+++ b/source/blender/editors/space_view3d/view3d_utils.c
@@ -335,7 +335,7 @@ void ED_view3d_clipping_calc(
*
* \{ */
-static bool view3d_boundbox_clip_m4(const BoundBox *bb, float persmatob[4][4])
+static bool view3d_boundbox_clip_m4(const BoundBox *bb, const float persmatob[4][4])
{
int a, flag = -1, fl;
@@ -1243,7 +1243,9 @@ float ED_view3d_radius_to_dist(const View3D *v3d,
* \param fallback_dist: The distance to use if the object is too near or in front of \a ofs.
* \returns A newly calculated distance or the fallback.
*/
-float ED_view3d_offset_distance(float mat[4][4], const float ofs[3], const float fallback_dist)
+float ED_view3d_offset_distance(const float mat[4][4],
+ const float ofs[3],
+ const float fallback_dist)
{
float pos[4] = {0.0f, 0.0f, 0.0f, 1.0f};
float dir[4] = {0.0f, 0.0f, 1.0f, 0.0f};
@@ -1374,11 +1376,11 @@ static float view3d_quat_axis[6][4][4] = {
};
-bool ED_view3d_quat_from_axis_view(const char view, const char view_axis_roll, float quat[4])
+bool ED_view3d_quat_from_axis_view(const char view, const char view_axis_roll, float r_quat[4])
{
BLI_assert(view_axis_roll <= RV3D_VIEW_AXIS_ROLL_270);
if (RV3D_VIEW_IS_AXIS(view)) {
- copy_qt_qt(quat, view3d_quat_axis[view - RV3D_VIEW_FRONT][view_axis_roll]);
+ copy_qt_qt(r_quat, view3d_quat_axis[view - RV3D_VIEW_FRONT][view_axis_roll]);
return true;
}
return false;