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authorCampbell Barton <ideasman42@gmail.com>2019-08-08 16:18:20 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-08-08 18:55:05 +0300
commit47cd57eedc337b6a5757e8765086ef8ab2479f76 (patch)
tree4c9d3febe116123d042aee2e4eea4553a91e77d7 /source/blender/editors/space_view3d/view3d_utils.c
parent39b5b221748e3237a28e403e9c58958043a806b6 (diff)
Docs: improve description of 3D view distance offset utility
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_utils.c')
-rw-r--r--source/blender/editors/space_view3d/view3d_utils.c14
1 files changed, 11 insertions, 3 deletions
diff --git a/source/blender/editors/space_view3d/view3d_utils.c b/source/blender/editors/space_view3d/view3d_utils.c
index 5e57522eb65..7f930f1d876 100644
--- a/source/blender/editors/space_view3d/view3d_utils.c
+++ b/source/blender/editors/space_view3d/view3d_utils.c
@@ -1212,9 +1212,17 @@ float ED_view3d_radius_to_dist(const View3D *v3d,
/** \name View Distance Utilities
* \{ */
-/* problem - ofs[3] can be on same location as camera itself.
- * Blender needs proper dist value for zoom.
- * use fallback_dist to override small values
+/**
+ * This function solves the problem of having to switch between camera and non-camera views.
+ *
+ * When viewing from the perspective of \a mat, and having the view center \a ofs,
+ * this calculates a distance from \a ofs to the matrix \a mat.
+ * Using \a fallback_dist when the distance would be too small.
+ *
+ * \param mat: A matrix use for the view-point (typically the camera objects matrix).
+ * \param ofs: Orbit center (negated), matching #RegionView3D.ofs, which is typically passed in.
+ * \param fallback_dist: The distance to use if the object is too near or in front of \a ofs.
+ * \returns A newly calculated distance or the fallback.
*/
float ED_view3d_offset_distance(float mat[4][4], const float ofs[3], const float fallback_dist)
{