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authorGermano Cavalcante <germano.costa@ig.com.br>2021-06-22 14:12:59 +0300
committerGermano Cavalcante <germano.costa@ig.com.br>2021-06-22 14:25:32 +0300
commitab063db34d60bdda6a683b13cef36d93ad6e760f (patch)
treeba982105300099bf04f4c4bd95bd57e2aad51445 /source/blender/editors/space_view3d/view3d_utils.c
parent3f1111b2a82fe975fdb55114943009e8ef0a2c43 (diff)
Cleanup: deduplicate free code
It is more appropriate that `depths` is freed in `ED_view3d_depths_free`.
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_utils.c')
-rw-r--r--source/blender/editors/space_view3d/view3d_utils.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/space_view3d/view3d_utils.c b/source/blender/editors/space_view3d/view3d_utils.c
index c7da3378ae3..ea0b1f396c3 100644
--- a/source/blender/editors/space_view3d/view3d_utils.c
+++ b/source/blender/editors/space_view3d/view3d_utils.c
@@ -1019,7 +1019,7 @@ static float view_autodist_depth_margin(ARegion *region, const int mval[2], int
ViewDepths depth_temp = {0};
view3d_depths_rect_create(region, &rect, &depth_temp);
float depth_close = view3d_depth_near(&depth_temp);
- ED_view3d_depths_free(&depth_temp);
+ MEM_SAFE_FREE(depth_temp.depths);
return depth_close;
}