diff options
author | Campbell Barton <ideasman42@gmail.com> | 2014-04-22 15:59:43 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2014-04-22 16:01:52 +0400 |
commit | 4e3c9b01a00c9f956dc0c3e0eada0b34a22a4418 (patch) | |
tree | 21c7e6961e6283fe6e6d05d81cd47b97348a0152 /source/blender/editors/space_view3d/view3d_view.c | |
parent | 058bc50799b469f36ef091eb3afc0806ce9de54b (diff) |
View3d: api naming, for setting the view matrix.
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_view.c')
-rw-r--r-- | source/blender/editors/space_view3d/view3d_view.c | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/source/blender/editors/space_view3d/view3d_view.c b/source/blender/editors/space_view3d/view3d_view.c index 52e6b13e9ed..eff4ce498b9 100644 --- a/source/blender/editors/space_view3d/view3d_view.c +++ b/source/blender/editors/space_view3d/view3d_view.c @@ -780,10 +780,10 @@ void ED_view3d_polygon_offset(const RegionView3D *rv3d, const float dist) bglPolygonOffset(viewdist, dist); } -/*! - * \param rect for picking, NULL not to use. +/** + * \param rect, optional for picking (can be NULL). */ -void setwinmatrixview3d(ARegion *ar, View3D *v3d, rctf *rect) +void view3d_winmatrix_set(ARegion *ar, View3D *v3d, rctf *rect) { RegionView3D *rv3d = ar->regiondata; rctf viewplane; @@ -896,7 +896,7 @@ bool ED_view3d_lock(RegionView3D *rv3d) } /* don't set windows active in here, is used by renderwin too */ -void setviewmatrixview3d(Scene *scene, View3D *v3d, RegionView3D *rv3d) +void view3d_viewmatrix_set(Scene *scene, View3D *v3d, RegionView3D *rv3d) { if (rv3d->persp == RV3D_CAMOB) { /* obs/camera */ if (v3d->camera) { @@ -993,7 +993,7 @@ short view3d_opengl_select(ViewContext *vc, unsigned int *buffer, unsigned int b BLI_rctf_rcti_copy(&rect, input); } - setwinmatrixview3d(ar, v3d, &rect); + view3d_winmatrix_set(ar, v3d, &rect); mul_m4_m4m4(vc->rv3d->persmat, vc->rv3d->winmat, vc->rv3d->viewmat); if (v3d->drawtype > OB_WIRE) { @@ -1077,7 +1077,7 @@ short view3d_opengl_select(ViewContext *vc, unsigned int *buffer, unsigned int b hits = glRenderMode(GL_RENDER); G.f &= ~G_PICKSEL; - setwinmatrixview3d(ar, v3d, NULL); + view3d_winmatrix_set(ar, v3d, NULL); mul_m4_m4m4(vc->rv3d->persmat, vc->rv3d->winmat, vc->rv3d->viewmat); if (v3d->drawtype > OB_WIRE) { |