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authorCampbell Barton <ideasman42@gmail.com>2014-04-22 15:59:43 +0400
committerCampbell Barton <ideasman42@gmail.com>2014-04-22 16:01:52 +0400
commit4e3c9b01a00c9f956dc0c3e0eada0b34a22a4418 (patch)
tree21c7e6961e6283fe6e6d05d81cd47b97348a0152 /source/blender/editors/space_view3d/view3d_view.c
parent058bc50799b469f36ef091eb3afc0806ce9de54b (diff)
View3d: api naming, for setting the view matrix.
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_view.c')
-rw-r--r--source/blender/editors/space_view3d/view3d_view.c12
1 files changed, 6 insertions, 6 deletions
diff --git a/source/blender/editors/space_view3d/view3d_view.c b/source/blender/editors/space_view3d/view3d_view.c
index 52e6b13e9ed..eff4ce498b9 100644
--- a/source/blender/editors/space_view3d/view3d_view.c
+++ b/source/blender/editors/space_view3d/view3d_view.c
@@ -780,10 +780,10 @@ void ED_view3d_polygon_offset(const RegionView3D *rv3d, const float dist)
bglPolygonOffset(viewdist, dist);
}
-/*!
- * \param rect for picking, NULL not to use.
+/**
+ * \param rect, optional for picking (can be NULL).
*/
-void setwinmatrixview3d(ARegion *ar, View3D *v3d, rctf *rect)
+void view3d_winmatrix_set(ARegion *ar, View3D *v3d, rctf *rect)
{
RegionView3D *rv3d = ar->regiondata;
rctf viewplane;
@@ -896,7 +896,7 @@ bool ED_view3d_lock(RegionView3D *rv3d)
}
/* don't set windows active in here, is used by renderwin too */
-void setviewmatrixview3d(Scene *scene, View3D *v3d, RegionView3D *rv3d)
+void view3d_viewmatrix_set(Scene *scene, View3D *v3d, RegionView3D *rv3d)
{
if (rv3d->persp == RV3D_CAMOB) { /* obs/camera */
if (v3d->camera) {
@@ -993,7 +993,7 @@ short view3d_opengl_select(ViewContext *vc, unsigned int *buffer, unsigned int b
BLI_rctf_rcti_copy(&rect, input);
}
- setwinmatrixview3d(ar, v3d, &rect);
+ view3d_winmatrix_set(ar, v3d, &rect);
mul_m4_m4m4(vc->rv3d->persmat, vc->rv3d->winmat, vc->rv3d->viewmat);
if (v3d->drawtype > OB_WIRE) {
@@ -1077,7 +1077,7 @@ short view3d_opengl_select(ViewContext *vc, unsigned int *buffer, unsigned int b
hits = glRenderMode(GL_RENDER);
G.f &= ~G_PICKSEL;
- setwinmatrixview3d(ar, v3d, NULL);
+ view3d_winmatrix_set(ar, v3d, NULL);
mul_m4_m4m4(vc->rv3d->persmat, vc->rv3d->winmat, vc->rv3d->viewmat);
if (v3d->drawtype > OB_WIRE) {