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authorCampbell Barton <ideasman42@gmail.com>2019-03-15 02:57:48 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-03-15 03:22:42 +0300
commitee3d8cafdd4d90d0694ae4870f5b13d507737dab (patch)
tree93751816ea9722d889df80ed7080ccf98f9dee61 /source/blender/editors/space_view3d/view3d_view.c
parent18e0c5ea5b97effb9f6af28a8b069feb7be6ed86 (diff)
Fix T59155: Can't select light in-front of other objects
Enable depth picking by default. This adds new 'gpu_flag' since it's not so relevant to add GPU drawing options into uiflag & uiflag2. This resets the recently added smooth edge flag.
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_view.c')
-rw-r--r--source/blender/editors/space_view3d/view3d_view.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/space_view3d/view3d_view.c b/source/blender/editors/space_view3d/view3d_view.c
index e3876abd489..dd258329f66 100644
--- a/source/blender/editors/space_view3d/view3d_view.c
+++ b/source/blender/editors/space_view3d/view3d_view.c
@@ -944,7 +944,7 @@ int view3d_opengl_select(
rcti rect;
int hits = 0;
const bool use_obedit_skip = (OBEDIT_FROM_VIEW_LAYER(vc->view_layer) != NULL) && (vc->obedit == NULL);
- const bool is_pick_select = (U.gpu_select_pick_deph != 0);
+ const bool is_pick_select = (U.gpu_flag & USER_GPU_FLAG_NO_DEPT_PICK) == 0;
const bool do_passes = (
(is_pick_select == false) &&
(select_mode == VIEW3D_SELECT_PICK_NEAREST));