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authorPhilipp Oeser <lichtwerk>2020-09-03 15:59:34 +0300
committerPhilipp Oeser <info@graphics-engineer.com>2020-09-03 16:01:50 +0300
commitf00cb93dbec7bf5dc05302c868f20fcd5aed7db7 (patch)
tree2631292eb3265ad366165ea0fe567d31a1f1f1b5 /source/blender/editors/space_view3d/view3d_view.c
parenta505a85873602a9e265bafb107d2ea356fc23a17 (diff)
Fix T63125: Gpencil: bones cannot be selected in weightpaint mode
Some underlying functionality was not ready for greasepencil: - BKE_modifiers_get_virtual_modifierlist (now introduce dedicated BKE_gpencil_modifiers_get_virtual_modifierlist) - BKE_modifiers_is_deformed_by_armature - checks in drawing code - checks in (pose) selection code A couple of changes to make this work: - `eGpencilModifierType_Armature` has to be respected (not only `eModifierType_Armature`) - `OB_MODE_WEIGHT_GPENCIL` has to be respected (not only `OB_MODE_WEIGHT_PAINT`) -- (now use new `OB_MODE_ALL_WEIGHT_PAINT`) - `gpencil_weightmode_toggle_exec` now shares functionality from `wpaint_mode_toggle_exec` -- moved to new `ED_object_posemode_set_for_weight_paint` This patch will also set the context member "weight_paint_object" for greasepencil (otherwise some appropriate pose operators wont work when in weightpaint mode) Reviewed By: campbellbarton Maniphest Tasks: T63125 Differential Revision: https://developer.blender.org/D8483
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_view.c')
-rw-r--r--source/blender/editors/space_view3d/view3d_view.c37
1 files changed, 27 insertions, 10 deletions
diff --git a/source/blender/editors/space_view3d/view3d_view.c b/source/blender/editors/space_view3d/view3d_view.c
index 7000a4d89cd..0d350d0e7d4 100644
--- a/source/blender/editors/space_view3d/view3d_view.c
+++ b/source/blender/editors/space_view3d/view3d_view.c
@@ -22,6 +22,7 @@
*/
#include "DNA_camera_types.h"
+#include "DNA_gpencil_modifier_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
@@ -37,6 +38,7 @@
#include "BKE_camera.h"
#include "BKE_context.h"
#include "BKE_global.h"
+#include "BKE_gpencil_modifier.h"
#include "BKE_idprop.h"
#include "BKE_layer.h"
#include "BKE_main.h"
@@ -949,7 +951,7 @@ static bool drw_select_loop_pass(eDRWSelectStage stage, void *user_data)
eV3DSelectObjectFilter ED_view3d_select_filter_from_mode(const Scene *scene, const Object *obact)
{
if (scene->toolsettings->object_flag & SCE_OBJECT_MODE_LOCK) {
- if (obact && (obact->mode & OB_MODE_WEIGHT_PAINT) &&
+ if (obact && (obact->mode & OB_MODE_ALL_WEIGHT_PAINT) &&
BKE_object_pose_armature_get((Object *)obact)) {
return VIEW3D_SELECT_FILTER_WPAINT_POSE_MODE_LOCK;
}
@@ -1053,18 +1055,33 @@ int view3d_opengl_select(ViewContext *vc,
}
case VIEW3D_SELECT_FILTER_WPAINT_POSE_MODE_LOCK: {
Object *obact = vc->obact;
- BLI_assert(obact && (obact->mode & OB_MODE_WEIGHT_PAINT));
-
+ BLI_assert(obact && (obact->mode & OB_MODE_ALL_WEIGHT_PAINT));
/* While this uses 'alloca' in a loop (which we typically avoid),
* the number of items is nearly always 1, maybe 2..3 in rare cases. */
LinkNode *ob_pose_list = NULL;
- VirtualModifierData virtualModifierData;
- const ModifierData *md = BKE_modifiers_get_virtual_modifierlist(obact, &virtualModifierData);
- for (; md; md = md->next) {
- if (md->type == eModifierType_Armature) {
- ArmatureModifierData *amd = (ArmatureModifierData *)md;
- if (amd->object && (amd->object->mode & OB_MODE_POSE)) {
- BLI_linklist_prepend_alloca(&ob_pose_list, amd->object);
+ if (obact->type == OB_GPENCIL) {
+ GpencilVirtualModifierData virtualModifierData;
+ const GpencilModifierData *md = BKE_gpencil_modifiers_get_virtual_modifierlist(
+ obact, &virtualModifierData);
+ for (; md; md = md->next) {
+ if (md->type == eGpencilModifierType_Armature) {
+ ArmatureGpencilModifierData *agmd = (ArmatureGpencilModifierData *)md;
+ if (agmd->object && (agmd->object->mode & OB_MODE_POSE)) {
+ BLI_linklist_prepend_alloca(&ob_pose_list, agmd->object);
+ }
+ }
+ }
+ }
+ else {
+ VirtualModifierData virtualModifierData;
+ const ModifierData *md = BKE_modifiers_get_virtual_modifierlist(obact,
+ &virtualModifierData);
+ for (; md; md = md->next) {
+ if (md->type == eModifierType_Armature) {
+ ArmatureModifierData *amd = (ArmatureModifierData *)md;
+ if (amd->object && (amd->object->mode & OB_MODE_POSE)) {
+ BLI_linklist_prepend_alloca(&ob_pose_list, amd->object);
+ }
}
}
}