diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2018-07-03 20:22:00 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2018-07-03 20:22:15 +0300 |
commit | bb9355e7031404a4e0374ad49928e0fcad1f0aaa (patch) | |
tree | 7750e6d58dea5b8cb0e841b751bbb5d31d315b51 /source/blender/editors/space_view3d/view3d_view.c | |
parent | 79152371c3c259fed9d1106aa8003beef28168e6 (diff) |
View3D: Remove v3d->zbuf
This is because depth test is set before drawing anything now. There is no
case where we want to draw without depth test that is not selection and
this case is not handle by v3d->zbuf anymore.
UI assume depth test is off by default. The DRWManager assume it's on.
This should fix T55623.
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_view.c')
-rw-r--r-- | source/blender/editors/space_view3d/view3d_view.c | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/source/blender/editors/space_view3d/view3d_view.c b/source/blender/editors/space_view3d/view3d_view.c index aad2ac7284f..c9e915a6415 100644 --- a/source/blender/editors/space_view3d/view3d_view.c +++ b/source/blender/editors/space_view3d/view3d_view.c @@ -1004,7 +1004,6 @@ int view3d_opengl_select( ED_view3d_draw_setup_view(vc->win, depsgraph, scene, ar, v3d, vc->rv3d->viewmat, NULL, &rect); if (v3d->drawtype > OB_WIRE) { - v3d->zbuf = true; GPU_depth_test(true); } @@ -1050,7 +1049,6 @@ int view3d_opengl_select( ED_view3d_draw_setup_view(vc->win, depsgraph, scene, ar, v3d, vc->rv3d->viewmat, NULL, NULL); if (v3d->drawtype > OB_WIRE) { - v3d->zbuf = 0; GPU_depth_test(false); } |