Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorBrecht Van Lommel <brechtvanlommel@pandora.be>2009-03-18 00:44:58 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2009-03-18 00:44:58 +0300
commitd52400bfbd2a7e4d09b5a71bc461a554d232af15 (patch)
tree08815f065fc90aac0ae62ae5f3a89d20e19399e6 /source/blender/editors/space_view3d/view3d_view.c
parent1ac0d54fea831c485e8e27e8bfa887e15beb58de (diff)
parent28f6d223d079b1e5cb67e3fc22fb7f818deb8dcb (diff)
2.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r18677:19317
Notes: * Sequence transform strip uses G.scene global, this is commented out now, should be fixed. * Etch-a-ton code was most difficult to merge. The files already in 2.5 got merged, but no new files were added. Calls to these files are commented out with "XXX etch-a-ton". editarmature.c and transform_snap.c were complex to merge. Martin, please check? * Game engine compiles and links again here for scons/make/cmake (player still fails to link).
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_view.c')
-rw-r--r--source/blender/editors/space_view3d/view3d_view.c37
1 files changed, 33 insertions, 4 deletions
diff --git a/source/blender/editors/space_view3d/view3d_view.c b/source/blender/editors/space_view3d/view3d_view.c
index b1bd39a66da..072aab55ed4 100644
--- a/source/blender/editors/space_view3d/view3d_view.c
+++ b/source/blender/editors/space_view3d/view3d_view.c
@@ -71,6 +71,9 @@
#include "ED_screen.h"
#include "ED_view3d.h"
+// XXX etch-a-ton #include "BIF_sketch.h"
+// XXX etch-a-ton #include "BDR_sketch.h"
+
#include "UI_interface.h"
#include "UI_resources.h"
#include "UI_view2d.h"
@@ -802,7 +805,28 @@ void project_float_noclip(ARegion *ar, float *vec, float *adr)
}
}
-
+int get_view3d_ortho(View3D *v3d, RegionView3D *rv3d)
+{
+ Camera *cam;
+
+ if(rv3d->persp==V3D_CAMOB) {
+ if(v3d->camera && v3d->camera->type==OB_CAMERA) {
+ cam= v3d->camera->data;
+
+ if(cam && cam->type==CAM_ORTHO)
+ return 1;
+ else
+ return 0;
+ }
+ else
+ return 0;
+ }
+
+ if(rv3d->persp==V3D_ORTHO)
+ return 1;
+
+ return 0;
+}
/* also exposed in previewrender.c */
int get_view3d_viewplane(View3D *v3d, RegionView3D *rv3d, int winxi, int winyi, rctf *viewplane, float *clipsta, float *clipend, float *pixsize)
@@ -1120,8 +1144,13 @@ short view3d_opengl_select(ViewContext *vc, unsigned int *buffer, unsigned int b
if(vc->obedit && vc->obedit->type==OB_MBALL) {
draw_object(scene, ar, v3d, BASACT, DRAW_PICKING|DRAW_CONSTCOLOR);
}
- else if ((vc->obedit && vc->obedit->type==OB_ARMATURE)) {
- draw_object(scene, ar, v3d, BASACT, DRAW_PICKING|DRAW_CONSTCOLOR);
+ else if((vc->obedit && vc->obedit->type==OB_ARMATURE)) {
+ /* XXX etch-a-ton if(BIF_fullSketchMode()) {
+ BDR_drawSketchNames();
+ }
+ else*/ {
+ draw_object(scene, ar, v3d, BASACT, DRAW_PICKING|DRAW_CONSTCOLOR);
+ }
}
else {
Base *base;
@@ -1236,7 +1265,7 @@ static void initlocalview(Scene *scene, ScrArea *sa)
locallay= free_localbit();
if(locallay==0) {
- printf("Sorry, no more than 8 localviews\n"); // XXX error
+ printf("Sorry, no more than 8 localviews\n"); // XXX error
ok= 0;
}
else {