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author | Dalai Felinto <dfelinto@gmail.com> | 2010-03-05 10:42:46 +0300 |
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committer | Dalai Felinto <dfelinto@gmail.com> | 2010-03-05 10:42:46 +0300 |
commit | 1935a276b615bff77842a975228c09555baadf25 (patch) | |
tree | 128c1148686f5ff1f9f8a3a37b819d3aa303da21 /source/blender/editors/space_view3d/view3d_view.c | |
parent | 61e84a77b2f84a0dbca24a77977504240a63e14b (diff) |
partial fix for: [#21400] bpy.ops.view3d.game_start() in a startup script (-P) crashes Blender
Creating a proper pool for the game_start() operator. I still want to find a way to force the start of a game from the commandline.
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_view.c')
-rw-r--r-- | source/blender/editors/space_view3d/view3d_view.c | 14 |
1 files changed, 13 insertions, 1 deletions
diff --git a/source/blender/editors/space_view3d/view3d_view.c b/source/blender/editors/space_view3d/view3d_view.c index 1674c135008..bcdb0513c4a 100644 --- a/source/blender/editors/space_view3d/view3d_view.c +++ b/source/blender/editors/space_view3d/view3d_view.c @@ -1725,7 +1725,19 @@ extern void StartKetsjiShell(struct bContext *C, struct ARegion *ar, rcti *cam_f int game_engine_poll(bContext *C) { - return CTX_data_mode_enum(C)==CTX_MODE_OBJECT ? 1:0; + /* we need a context and area to launch BGE + it's a temporary solution to avoid crash at load time + if we try to auto run the BGE. Ideally we want the + context to be set as soon as we load the file. */ + + if(CTX_wm_window(C)==NULL) return 0; + if(CTX_wm_screen(C)==NULL) return 0; + if(CTX_wm_area(C)==NULL) return 0; + + if(CTX_data_mode_enum(C)!=CTX_MODE_OBJECT) + return 0; + + return 1; } int ED_view3d_context_activate(bContext *C) |