diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2020-07-18 00:00:55 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-07-18 04:43:52 +0300 |
commit | 4c28b1c74ec2a96055fcc393920f3967666dd735 (patch) | |
tree | b85643f0b470eb092c0c3706cb10f56dddc2cade /source/blender/editors/space_view3d/view3d_view.c | |
parent | 59975b0adf42cfbc51a90c02caaed49085abafa2 (diff) |
Cleanup: GPU: Encapsulate clipDistances
This also remove some non functionnal state changes that were left
from legacy code.
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_view.c')
-rw-r--r-- | source/blender/editors/space_view3d/view3d_view.c | 8 |
1 files changed, 0 insertions, 8 deletions
diff --git a/source/blender/editors/space_view3d/view3d_view.c b/source/blender/editors/space_view3d/view3d_view.c index 53c87d2b7e4..66efa5b5de3 100644 --- a/source/blender/editors/space_view3d/view3d_view.c +++ b/source/blender/editors/space_view3d/view3d_view.c @@ -1104,10 +1104,6 @@ int view3d_opengl_select(ViewContext *vc, GPU_depth_test(true); } - if (RV3D_CLIPPING_ENABLED(vc->v3d, vc->rv3d)) { - ED_view3d_clipping_set(vc->rv3d); - } - /* If in xray mode, we select the wires in priority. */ if (XRAY_ACTIVE(v3d) && use_nearest) { /* We need to call "GPU_select_*" API's inside DRW_draw_select_loop @@ -1173,10 +1169,6 @@ int view3d_opengl_select(ViewContext *vc, GPU_depth_test(false); } - if (RV3D_CLIPPING_ENABLED(v3d, vc->rv3d)) { - ED_view3d_clipping_disable(); - } - DRW_opengl_context_disable(); finally: |