Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorCampbell Barton <ideasman42@gmail.com>2015-10-23 23:02:51 +0300
committerCampbell Barton <ideasman42@gmail.com>2015-10-23 23:02:51 +0300
commitfbca69c69afb370ddc5a0b52e10d9db61c025752 (patch)
tree8dde2bedbc44a98af31d06bf2fa80a1fb04432e7 /source/blender/editors/space_view3d/view3d_view.c
parent3a98426ed6d37a204b1d55834e0590dcb7990b47 (diff)
BLI_math: add mat3_normalized_to_* functions
Many uses of matrices for rotation keep them normalized, so no need to normalize each time.
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_view.c')
-rw-r--r--source/blender/editors/space_view3d/view3d_view.c14
1 files changed, 3 insertions, 11 deletions
diff --git a/source/blender/editors/space_view3d/view3d_view.c b/source/blender/editors/space_view3d/view3d_view.c
index e3736d90232..5fc7b57739e 100644
--- a/source/blender/editors/space_view3d/view3d_view.c
+++ b/source/blender/editors/space_view3d/view3d_view.c
@@ -849,18 +849,10 @@ void view3d_winmatrix_set(ARegion *ar, const View3D *v3d, const rctf *rect)
static void obmat_to_viewmat(RegionView3D *rv3d, Object *ob)
{
- float bmat[4][4];
- float tmat[3][3];
-
rv3d->view = RV3D_VIEW_USER; /* don't show the grid */
-
- copy_m4_m4(bmat, ob->obmat);
- normalize_m4(bmat);
- invert_m4_m4(rv3d->viewmat, bmat);
-
- /* view quat calculation, needed for add object */
- copy_m3_m4(tmat, rv3d->viewmat);
- mat3_to_quat(rv3d->viewquat, tmat);
+ mat4_to_quat(rv3d->viewquat, ob->obmat);
+ invert_qt_normalized(rv3d->viewquat);
+ quat_to_mat4(rv3d->viewmat, rv3d->viewquat);
}
static float view3d_quat_axis[6][4] = {