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authorJeroen Bakker <jbakker>2021-09-08 09:39:03 +0300
committerJeroen Bakker <jeroen@blender.org>2021-09-08 09:47:26 +0300
commit54f5c174a8cf480d934f3be8ecc85c76537ad148 (patch)
treeef5a0153d7d399e2a81ab5f1470e627279deb754 /source/blender/editors/space_view3d/view3d_view.c
parent8d40d61af093fcf528ce282b740eca119a5ee5d3 (diff)
Asset: Dropping Material assets on material slot under mouse cursor.
This patch allows dropping material assets from material slot under the mouse cursor. Before this change the material slot had to be hand-picked from the properties panel. For consistency it is chosen to do this in any shading mode as the tooltip shows what is exactly going to happen during release. The feature also works for other object types than Meshes as it uses the drawn surface on the GPU to detect the material slots. Performance of this patch has been tested with AMD GCN3.0 cards and are very responsive. Reviewed By: fclem, Severin Differential Revision: https://developer.blender.org/D12190
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_view.c')
-rw-r--r--source/blender/editors/space_view3d/view3d_view.c25
1 files changed, 19 insertions, 6 deletions
diff --git a/source/blender/editors/space_view3d/view3d_view.c b/source/blender/editors/space_view3d/view3d_view.c
index 86a610f8dd9..b9f3706b084 100644
--- a/source/blender/editors/space_view3d/view3d_view.c
+++ b/source/blender/editors/space_view3d/view3d_view.c
@@ -964,12 +964,13 @@ static bool drw_select_filter_object_mode_lock_for_weight_paint(Object *ob, void
*
* \note (vc->obedit == NULL) can be set to explicitly skip edit-object selection.
*/
-int view3d_opengl_select(ViewContext *vc,
- uint *buffer,
- uint bufsize,
- const rcti *input,
- eV3DSelectMode select_mode,
- eV3DSelectObjectFilter select_filter)
+int view3d_opengl_select_ex(ViewContext *vc,
+ uint *buffer,
+ uint bufsize,
+ const rcti *input,
+ eV3DSelectMode select_mode,
+ eV3DSelectObjectFilter select_filter,
+ const bool do_material_slot_selection)
{
struct bThemeState theme_state;
const wmWindowManager *wm = CTX_wm_manager(vc->C);
@@ -1119,6 +1120,7 @@ int view3d_opengl_select(ViewContext *vc,
use_obedit_skip,
draw_surface,
use_nearest,
+ do_material_slot_selection,
&rect,
drw_select_loop_pass,
&drw_select_loop_user_data,
@@ -1149,6 +1151,7 @@ int view3d_opengl_select(ViewContext *vc,
use_obedit_skip,
draw_surface,
use_nearest,
+ do_material_slot_selection,
&rect,
drw_select_loop_pass,
&drw_select_loop_user_data,
@@ -1178,6 +1181,16 @@ finally:
return hits;
}
+int view3d_opengl_select(ViewContext *vc,
+ uint *buffer,
+ uint bufsize,
+ const rcti *input,
+ eV3DSelectMode select_mode,
+ eV3DSelectObjectFilter select_filter)
+{
+ return view3d_opengl_select_ex(vc, buffer, bufsize, input, select_mode, select_filter, false);
+}
+
int view3d_opengl_select_with_id_filter(ViewContext *vc,
uint *buffer,
uint bufsize,