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authorDalai Felinto <dfelinto@gmail.com>2017-04-26 12:13:22 +0300
committerDalai Felinto <dfelinto@gmail.com>2017-04-26 12:13:22 +0300
commit535cf2c71409893748c21d00a7da32907fe54622 (patch)
tree4371165e3cb105d3908e643f107aa4ea15ccec98 /source/blender/editors/space_view3d/view3d_view.c
parentb27775138beedb20405756d5bbce01173b16fb74 (diff)
Fixup for "always use selection in core"
In my previous commit [1] I forgot one of the if() calls. Handled it differently now. [1] dc1f491a506deafbd80f13b20783e477ef5f99fd
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_view.c')
-rw-r--r--source/blender/editors/space_view3d/view3d_view.c22
1 files changed, 12 insertions, 10 deletions
diff --git a/source/blender/editors/space_view3d/view3d_view.c b/source/blender/editors/space_view3d/view3d_view.c
index 3314ae27e47..28ff1231b25 100644
--- a/source/blender/editors/space_view3d/view3d_view.c
+++ b/source/blender/editors/space_view3d/view3d_view.c
@@ -1185,16 +1185,15 @@ int view3d_opengl_select(
GPU_select_begin(buffer, bufsize, &rect, gpu_select_mode, 0);
-#ifdef WITH_OPENGL_LEGACY
- if (IS_VIEWPORT_LEGACY(vc->v3d)) {
- ED_view3d_draw_select_loop(vc, scene, sl, v3d, ar, use_obedit_skip, use_nearest);
+#ifndef WITH_OPENGL_LEGACY
+ if (!IS_VIEWPORT_LEGACY(vc->v3d))
+#endif
+ {
+ DRW_draw_select_loop(vc, graph, scene, sl, v3d, ar, use_obedit_skip, use_nearest, &rect);
}
else {
- DRW_draw_select_loop(vc, graph, scene, sl, v3d, ar, use_obedit_skip, use_nearest, &rect);
+ ED_view3d_draw_select_loop(vc, scene, sl, v3d, ar, use_obedit_skip, use_nearest);
}
-#else
- DRW_draw_select_loop(vc, graph, scene, sl, v3d, ar, use_obedit_skip, use_nearest, &rect);
-#endif /* WITH_OPENGL_LEGACY */
hits = GPU_select_end();
@@ -1202,11 +1201,14 @@ int view3d_opengl_select(
if (do_passes) {
GPU_select_begin(buffer, bufsize, &rect, GPU_SELECT_NEAREST_SECOND_PASS, hits);
- if (IS_VIEWPORT_LEGACY(vc->v3d)) {
- ED_view3d_draw_select_loop(vc, scene, sl, v3d, ar, use_obedit_skip, use_nearest);
+#ifndef WITH_OPENGL_LEGACY
+ if (!IS_VIEWPORT_LEGACY(vc->v3d))
+#endif
+ {
+ DRW_draw_select_loop(vc, graph, scene, sl, v3d, ar, use_obedit_skip, use_nearest, &rect);
}
else {
- DRW_draw_select_loop(vc, graph, scene, sl, v3d, ar, use_obedit_skip, use_nearest, &rect);
+ ED_view3d_draw_select_loop(vc, scene, sl, v3d, ar, use_obedit_skip, use_nearest);
}
GPU_select_end();